Unreal HeavenThe home of 2v2 and 3v3 iCTF29 Jul 2025, 00:18
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 274 | 107 | 132 | 0 | 327 | 36.0 cm | 0.81 | 45% | 36% | 0:04 | |
| 248 | 109 | 131 | 0 | 313 | 20.3 cm | 0.83 | 45% | 35% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 20 | 10 | 5 | 7 | 5 kills | |||
| 14 | 4 | 2 | 1 | 5 kills | |||
| 12 | 2 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 5-8 in favour of Blue Team.
The opening breakthrough came at 0:28 when (FT)jmoney scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:03, with pho` finishing for Red Team. That score set the closing shape of the match at 5-8.
(FT)Swat stood out as the main objective influence with 13 grabs, 3 captures, 12 returns, and an MVP score of 909. (FT)Swat made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 81 grabs, 47 pickups, 13 captures, 5 solos, 11 assists, 114 flag kills, 67 covers, 0 seals, 67 returns, 61 mid returns, 6 clutch returns, and 2 cherry picks.
(FT)Swat supplied the sharpest shooting numbers, finishing with 49% accuracy and 191 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 205 |
| 78 |
| 138 |
| 0 |
| 280 |
| 58.3 cm |
| 0.57 |
| 36% |
| 30% |
| 0:04 |
| Team Total | 727 | 294 | 401 | 0 | 920 | 38.2 cm | 0.73 | 42% | 34% | 0:15 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 396 | 191 | 100 | 0 | 416 | - | 1.91 | 66% | 49% | 0:06 | |
| 273 | 116 | 101 | 0 | 307 | - | 1.15 | 53% | 38% | 0:06 | |
| 224 | 94 | 93 | 0 | 315 | - | 1.01 | 50% | 30% | 0:07 | |
| Team Total | 893 | 401 | 294 | 0 | 1038 | - | 1.36 | 58% | 40% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 4 |
| 3 |
| 1 |
| 5 kills |
| 16 | 5 | 1 | 4 kills |
| 12 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 1 | 11 kills | ||||
| 1 | 6 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇭🇺 | Attacker | 13 | 3 | 2 | 0 | 27 | 0/- | 298 | 9 | 23 | 9 | 0 | 12 | 2 | 909 | |
| -🇺🇸 | Attacker | 19 | 3 | 4 | 2 | 19 | 0/- | 222 | 8 | 2 | 11 | 0 | 12 | 1 | 697 | |
| -🇺🇸 | Attacker | 14 | 2 | 2 | 0 | 7 | 0/- | 281 | 6 | 23 | 4 | 0 | 5 | 2 | 633 | |
| -🇬🇧 | Attacker | 14 | 2 | 1 | 1 | 18 | 0/- | 200 | 10 | 7 | 13 | 0 | 13 | 0 | 609 | |
| -🇬🇧 | Attacker | 11 | 1 | 1 | 1 | 28 | 0/- | 138 | 5 | 6 | 13 | 1 | 14 | 0 | 579 | |
| -🇬🇧 | Attacker | 10 | 2 | 1 | 1 | 15 | 0/- | 162 | 9 | 6 | 11 | 1 | 11 | 1 | 507 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 35000 | - | - | 12 | 14 | 15 | 0 | Minor variation | ||
| 30000 | 0 | 498Hz | 11 | 12 | 12 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | - | - | 48 | 49 | 49 | 0 | Good connection | ||
| 30000 | - | - | 102 | 102 | 103 | 0 | Good connection | ||
| 30000 | 0 | 240Hz | 94 | 96 | 98 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.86x. Excellent flag running from you: 19 grabs became 3 caps and 2 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 1.85x rating shows it. Your attacking play was strong, especially because you turned 13 grabs into 3 caps. You fought efficiently: 191-100 with a 1.91 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.38x. You carried real threat on attack, turning 11 grabs into 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.34x. Excellent flag running from you: 14 grabs became 2 caps. The support share was meaningful at 40%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.29x. Your grabs and running were a real strength, with 14 grabs turning into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.23x. You looked dangerous whenever you got the flag, and 10 grabs led to 2 caps and 1 solo. I think survival was your main issue: 78-138 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |