14 Sept 2026, 21:21
Untitled
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 422 | 145 | 117 | 0 | 382 | 13.5 cm | 1.24 | 55% | 39% | 0:05 | |
| 396 | 100 | 102 | 0 | 386 | - | 0.98 | 50% | 26% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 70 | ||
| 75 | ||
| 56 | ||
| 44 |
| Killer | Victim | |
|---|---|---|
| 62 | ||
| 63 | ||
| 55 | ||
| 39 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 13 | 2 | 4 | 5 kills | |||
| 17 | 5 | 2 | 4 kills | ||||
| 13 | 6 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Normal Weapons CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 13-3 in favour of Red Team.
The opening breakthrough came at 0:20 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 13 of the 16 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 9:09, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 13-3.
-uh.StarzZz`- stood out as the main objective influence with 12 grabs, 7 captures, 18 returns, and an MVP score of 1326. Contra.O2 made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 71 grabs, 44 pickups, 16 captures, 7 solos, 8 assists, 98 flag kills, 51 covers, 0 seals, 54 returns, 40 mid returns, 14 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 39% accuracy and 145 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 33 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Contra.O2 produced 6 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total | 818 | 245 | 219 | 0 | 768 | 13.5 cm | 1.12 | 53% | 32% | 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 329 | 125 | 126 | 0 | 380 | 46.0 cm | 0.99 | 50% | 33% | 0:05 | |
| 219 | 94 | 119 | 0 | 440 | 19.6 cm | 0.79 | 44% | 21% | 0:05 | |
| Team Total | 548 | 219 | 245 | 0 | 820 | 32.8 cm | 0.89 | 47% | 27% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 22 |
| 5 |
| 3 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 9 kills | |||||
| 1 | 5 kills | |||||
| 2 | 5 kills | |||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 12 | 7 | 1 | 2 | 27 | 0/- | 663 | 15 | 20 | 14 | 0 | 18 | 2 | 1326 | |
| -- | Attacker | 21 | 6 | 5 | 4 | 23 | 0/- | 637 | 13 | 16 | 12 | 0 | 16 | 6 | 1223 | |
| -🇩🇪 | Attacker | 19 | 2 | 1 | 1 | 27 | 0/- | 161 | 14 | 6 | 8 | 0 | 13 | 5 | 785 | |
| -🇭🇷 | Attacker | 19 | 1 | 1 | 0 | 21 | 0/- | 139 | 2 | 9 | 6 | 0 | 7 | 1 | 475 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 10 | 12 | 14 | 0 | Sawtooth variation | ||
| 25000 | - | - | 25 | 28 | 35 | 1 | Occasional lag spikes | ||
| 25000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection | ||
| 25000 | 250 | 144Hz | 70 | 74 | 78 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 3.07x. You looked dangerous whenever you got the flag, and 12 grabs led to 7 caps and 2 solos. 55% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.91x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 19 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.24x. You were dangerous with the flag: 21 grabs led to 6 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Feeding | Attacker | You had a tough match at 0.59x, well below your usual level, but I think it is fixable. Your grabs and running were a real strength, with 19 grabs turning into 1 cap. I think survival was your main issue: 94-119 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
