Unreal HeavenThe home of 2v2 and 3v3 iCTF12 May 2026, 21:55
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 327 | 149 | 73 | 0 | 397 | - | 2.04 | 67% | 44% | 130 | 74% | 0:09 |
| -cide- | 128 | 59 | 84 | 0 | 324 | 46.0 cm | 0.70 | 41% | 28% | 46 | 50% | 0:07 |
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 19 | 13 | 2 | 5 | 5 kills | ||
| Neddy | 10 | 5 | 4 | 1 | 5 kills | ||
| ownage | 5 | 3 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Sniper CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 1:59 when Broken_Soul scored for Red Team. Blue Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 8:34, with ownage finishing for Blue Team. That score set the closing shape of the match at 3-4.
saxon stood out as the main objective influence with 2 grabs, 0 captures, 17 returns, and an MVP score of 585. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 61 grabs, 17 pickups, 7 captures, 4 solos, 3 assists, 69 flag kills, 23 covers, 0 seals, 52 returns, 46 mid returns, 6 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 44% accuracy and 149 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Defender | 2 | 0 | 0 | 0 | 0 | 28/12 | 0 | 0 | 10 | 14 | 0 | 17 | 2 | 585 |
| - | Neddy | Defender | 0 | 0 | 0 | 0 | 0 | 19/1 | 52 | 1 | 6 | 13 | 0 | 14 | 1 | 558 |
| - | ownage | Attacker | 18 | 3 | 0 | 1 | 10 | 0/- | 195 | 6 | 3 | 9 | 0 | 10 | 1 | 534 |
| - | -cide- | Attacker | 22 | 2 | 1 | 2 | 4 | 0/- | 200 | 2 | 2 | 3 | 0 | 4 | 2 | 420 |
| - | vuur_tijger_12 | Attacker | 10 | 1 | 2 | 1 | 6 | 0/- | 154 | 4 | 1 | 5 | 0 | 5 | 0 | 367 |
| - | Broken_Soul | Attacker | 9 | 1 | 0 | 0 | 2 | 0/- | 100 | 4 | 1 | 2 | 0 | 2 | 0 | 222 |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 2.90x. You helped keep the score under control with 14 mid returns and 2 clutch returns. You fought efficiently: 149-73 with a 2.04 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.15x rating. Your grabs and running were a real strength, with 22 grabs turning into 2 caps and 2 solos. I think survival was your main issue: 59-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Neddy | Stable | Defender | You were close to your usual level at 1.10x, with room to turn steady play into a bigger influence. You helped keep the score under control with 13 mid returns and 1 clutch return. You fought efficiently: 99-73 with a 1.36 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| ownage | Stable | Attacker | I think you had a steady game at 1.08x; one or two stronger moments would lift it nicely. Your grabs and running were a real strength, with 18 grabs turning into 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| vuur_tijger_12 | Stable | Attacker | I think you had a steady game at 1.03x; one or two stronger moments would lift it nicely. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 10 grabs. I think survival was your main issue: 54-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Feeding | Attacker | This was a hard outing for you at 0.68x; treat it as a reset point, not a verdict on your ability. Very strong flag running: you made 9 grabs count with 1 cap. I think survival was your main issue: 37-80 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | 63 | 37 | 80 | 1 | 259 | 58.3 cm | 0.46 | 31% | 28% | 26 | 36% | 0:08 |
| Team Total | 518 | 245 | 237 | 1 | 980 | 52.1 cm | 1.03 | 51% | 35% | - | - | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| NeddyFB | 220 | 99 | 73 | 0 | 491 | - | 1.36 | 58% | 27% | 78 | 59% | 0:09 |
| ownage | 185 | 84 | 87 | 0 | 410 | - | 0.97 | 49% | 33% | 64 | 48% | 0:07 |
| vuur_tijger_12 | 113 | 54 | 85 | 0 | 388 | - | 0.64 | 39% | 19% | 47 | 64% | 0:07 |
| Team Total | 518 | 237 | 245 | 0 | 1289 | - | 0.97 | 49% | 26% | - | - | 0:25 |
| 6 |
| 3 |
| 3 kills |
| vuur_tijger_12 | 8 | 1 | 3 kills |
| Broken_Soul | 4 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 9 | 1 | 10 kills | |||
| Neddy | 5 | 9 kills | ||||
| ownage | 2 | 5 kills | ||||
| -cide- | 3 kills | |||||
| vuur_tijger_12 | 3 kills | |||||
| Broken_Soul | 2 kills |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
CTF objective progression by player across this match.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 25000 | 360 | 240Hz | 26 | 27 | 29 | 0 | Minor variation | |
| Broken_Soul | 20000 | - | - | 15 | 16 | 17 | 0 | Good connection | |
| saxon | 20000 | - | - | 7 | 9 | 10 | 0 | Minor variation | |
| Neddy | 20000 | - | - | 31 | 32 | 32 | 0 | Good connection | |
| ownage | 20000 | - | - | 107 | 116 | 136 | 0 | Variable ping | |
| vuur_tijger_12 | 20000 | - | - | 25 | 27 | 28 | 0 | Minor variation |