Unreal HeavenThe home of 2v2 and 3v3 iCTF29 Jul 2025, 20:44
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 246 | 105 | 93 | 0 | 321 | - | 1.13 | 53% | 33% | 0:07 | |
| 207 | 78 | 95 | 0 | 362 | 46.0 cm | 0.82 | 45% | 24% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 14 | 4 | 4 | 4 kills | ||||
| 16 | 6 | 3 | 1 | 5 kills | |||
| 12 | 7 | 5 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-ThornsV2_Small][3v3 between Red and Blue Team, ending 4-11 in favour of Blue Team.
The opening breakthrough came at 1:25 when -cide- scored for Red Team. Blue Team created more scoring chances, converting 11 of the 15 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:56, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-11.
_-=Pr3dazZz=- stood out as the main objective influence with 12 grabs, 1 capture, 12 returns, and an MVP score of 1047. _-=Pr3dazZz=- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 86 grabs, 38 pickups, 15 captures, 4 solos, 12 assists, 109 flag kills, 72 covers, 0 seals, 71 returns, 57 mid returns, 14 clutch returns, and 4 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 36% accuracy and 109 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 3 cherry picks, so the orchard was open and the complaints department has fresh material.
| 192 |
| 106 |
| 101 |
| 0 |
| 316 |
| 13.5 cm |
| 1.05 |
| 51% |
| 35% |
| 0:06 |
| Team Total | 645 | 289 | 289 | 0 | 999 | 29.7 cm | 1.00 | 50% | 30% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 338 | 106 | 107 | 0 | 307 | 58.3 cm | 0.99 | 50% | 35% | 0:06 | |
| 329 | 109 | 94 | 0 | 340 | 36.0 cm | 1.16 | 54% | 36% | 0:07 | |
| 256 | 74 | 88 | 0 | 319 | 46.0 cm | 0.84 | 46% | 23% | 0:07 | |
| Team Total | 923 | 289 | 289 | 0 | 966 | 46.7 cm | 1.00 | 50% | 31% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 8 |
| 1 |
| 2 |
| 5 kills |
| 13 | 2 | 3 kills |
| 18 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 9 kills | |||||
| 3 | 8 kills | |||||
| 2 | 6 kills | |||||
| 3 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 12 | 1 | 4 | 0 | 17 | 0/- | 492 | 5 | 25 | 8 | 0 | 12 | 5 | 1047 | |
| -🇬🇧 | Attacker | 11 | 5 | 2 | 0 | 26 | 0/- | 323 | 5 | 13 | 14 | 0 | 17 | 2 | 942 | |
| -🇩🇪 | Attacker | 16 | 5 | 3 | 2 | 19 | 0/- | 284 | 9 | 9 | 13 | 0 | 14 | 1 | 802 | |
| -🇬🇧 | Attacker | 16 | 3 | 0 | 1 | 13 | 0/- | 266 | 7 | 9 | 4 | 0 | 5 | 3 | 589 | |
| -🇬🇧 | Attacker | 12 | 1 | 1 | 1 | 18 | 0/- | 100 | 5 | 9 | 8 | 1 | 11 | 3 | 557 | |
| -🇬🇧 | Attacker | 19 | 0 | 2 | 0 | 16 | 0/- | 34 | 7 | 7 | 10 | 3 | 12 | 0 | 387 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 13 | 14 | 17 | 0 | Minor variation | ||
| 30000 | - | - | 10 | 11 | 13 | 0 | Minor variation | ||
| 25000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Sawtooth variation | ||
| 25000 | 360 | 240Hz | 30 | 30 | 32 | 0 | Good connection | ||
| 30000 | 0 | 498Hz | 11 | 11 | 12 | 0 | Good connection | ||
| 30000 | - | - | 14 | 15 | 16 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.11x. You carried real threat on attack, turning 11 grabs into 5 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.90x. Excellent flag running from you: 12 grabs became 1 cap. The support share was meaningful at 36%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.81x. Your flag work was one of your best areas, with 16 grabs producing 5 caps and 2 solos. The volume of fights was there, but 23% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.34x. You were dangerous with the flag: 16 grabs led to 3 caps and 1 solo. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.25x. Your attacking play was strong, especially because you turned 12 grabs into 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. | |
| Stable | Attacker | You played around your normal level at 1.04x, so your focus should be small improvements rather than a full reset. 19 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You had some really good returns and gave useful cover, so keep building on that team-first work. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |