Unreal HeavenThe home of 2v2 and 3v3 iCTF10 Nov 2025, 22:16
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 303 | 115 | 94 | 0 | 320 | - | 1.22 | 55% | 36% | 0:07 | |
| 292 | 101 | 101 | 0 | 285 | 36.0 cm | 1.00 | 50% | 35% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 4 | 1 | 1 | 5 kills | |||
| 18 | 5 | 2 | 2 | 5 kills | |||
| 18 | 3 | 2 | 5 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 9-6 in favour of Red Team.
The opening breakthrough came at 0:14 when pho` scored for Red Team. Red Team created more scoring chances, converting 9 of the 15 captures. Momentum changed hands 4 times as the scoreline developed. 9 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:58, with newut finishing for Red Team on a solo run. That score set the closing shape of the match at 9-6.
newut stood out as the main objective influence with 27 grabs, 5 captures, 11 returns, and an MVP score of 909. _-=Pr3dazZz=- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 83 grabs, 31 pickups, 15 captures, 9 solos, 8 assists, 99 flag kills, 56 covers, 0 seals, 68 returns, 57 mid returns, 11 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 121 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 29 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 4 close-save returns, also known as deleting someone else's highlight clip.
| 270 |
| 121 |
| 107 |
| 0 |
| 301 |
| 20.3 cm |
| 1.13 |
| 53% |
| 43% |
| 0:06 |
| Team Total | 865 | 337 | 302 | 0 | 906 | 28.1 cm | 1.12 | 53% | 38% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 280 | 110 | 117 | 0 | 333 | - | 0.94 | 48% | 33% | 0:05 | |
| 209 | 102 | 109 | 0 | 282 | 13.5 cm | 0.94 | 48% | 38% | 0:06 | |
| 195 | 90 | 111 | 0 | 248 | 46.0 cm | 0.81 | 45% | 36% | 0:05 | |
| Team Total | 684 | 302 | 337 | 0 | 863 | 29.7 cm | 0.90 | 47% | 35% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 21 |
| 4 |
| 2 |
| 1 |
| 5 kills |
| 17 | 7 | 1 | 4 kills |
| 14 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 7 kills | |||||
| 1 | 6 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 27 | 5 | 2 | 4 | 16 | 0/- | 467 | 2 | 11 | 5 | 0 | 11 | 3 | 909 | |
| -🇬🇧 | Attacker | 15 | 3 | 2 | 2 | 15 | 0/- | 366 | 8 | 9 | 5 | 0 | 6 | 2 | 788 | |
| -🇬🇧 | Defender | 0 | 1 | 0 | 0 | 0 | 23/2 | 68 | 2 | 10 | 16 | 0 | 18 | 4 | 773 | |
| -🇳🇱 | Defender | 0 | 0 | 1 | 0 | 0 | 28/11 | 0 | 4 | 5 | 22 | 0 | 22 | 0 | 654 | |
| -🇳🇱 | Attacker | 20 | 2 | 2 | 1 | 10 | 0/- | 298 | 9 | 6 | 6 | 0 | 6 | 1 | 606 | |
| -🇬🇧 | Attacker | 21 | 4 | 1 | 2 | 7 | 0/- | 302 | 6 | 15 | 3 | 0 | 5 | 1 | 603 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 0 | 240Hz | 86 | 88 | 89 | 0 | Good connection | ||
| 30000 | 0 | 498Hz | 9 | 9 | 10 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 26 | 26 | 27 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Sawtooth variation | ||
| 30000 | - | - | 13 | 14 | 16 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.96x. You gave the enemy defence problems and backed it up with 5 caps and 4 solos from 27 grabs. 55% efficiency shows the fight selection was generally good. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Defender | You were one of the players who shaped this match, finishing at 1.64x. Your defensive timing was good: 22 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Defender | Well played, this was a fantastic performance at 1.60x. You helped keep the score under control with 16 mid returns and 4 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.53x. You gave the enemy defence problems and backed it up with 3 caps and 2 solos from 15 grabs. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.33x. You gave the enemy defence problems and backed it up with 4 caps and 2 solos from 21 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.26x. You looked dangerous whenever you got the flag, and 20 grabs led to 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |