Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Oct 2025, 00:00
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 404 | 135 | 93 | 0 | 323 | 20.3 cm | 1.45 | 59% | 42% | 0:07 | |
| 319 | 90 | 101 | 0 | 300 | 58.3 cm | 0.89 | 47% | 32% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 62 | ||
| 73 | ||
| 45 | ||
| 45 |
| Killer | Victim | |
|---|---|---|
| 45 | ||
| 45 | ||
| 48 | ||
| 56 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 26 | 6 | 2 | 1 | 5 kills | |||
| 10 | 5 | 1 | 4 kills | ||||
| 12 | 6 | 1 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 13-11 in favour of Red Team.
The opening breakthrough came at 0:30 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 13 of the 24 captures. Momentum changed hands 2 times as the scoreline developed. 18 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:47, with -cide- finishing for Blue Team. That score set the closing shape of the match at 13-11.
-cide- stood out as the main objective influence with 19 grabs, 9 captures, 19 returns, and an MVP score of 1430. -cide- made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 86 grabs, 24 pickups, 24 captures, 12 solos, 6 assists, 86 flag kills, 32 covers, 0 seals, 62 returns, 45 mid returns, 17 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 135 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 6 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 723 |
| 225 |
| 194 |
| 0 |
| 623 |
| 39.3 cm |
| 1.16 |
| 54% |
| 37% |
| 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 375 | 90 | 107 | 0 | 283 | 46.0 cm | 0.84 | 46% | 32% | 0:06 | |
| 274 | 104 | 118 | 0 | 308 | 13.5 cm | 0.88 | 47% | 35% | 0:05 | |
| Team Total | 649 | 194 | 225 | 0 | 591 | 29.7 cm | 0.86 | 46% | 34% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 4 |
| 3 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 6 kills | |||||
| 1 | 6 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 19 | 9 | 0 | 2 | 24 | 0/- | 644 | 6 | 3 | 14 | 0 | 19 | 6 | 1430 | |
| -🇬🇧 | Attacker | 20 | 7 | 2 | 5 | 14 | 0/- | 777 | 6 | 7 | 6 | 0 | 10 | 4 | 1316 | |
| -🇬🇧 | Attacker | 24 | 6 | 1 | 4 | 32 | 0/- | 523 | 3 | 14 | 19 | 0 | 21 | 2 | 1263 | |
| -🇬🇧 | Attacker | 23 | 2 | 3 | 1 | 16 | 0/- | 456 | 9 | 8 | 6 | 0 | 12 | 5 | 1034 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 35000 | - | - | 12 | 14 | 14 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 25000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.03x. Your grabs and running were a real strength, with 19 grabs turning into 9 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.96x. Your attacking runs had purpose, with 24 grabs leading to 6 caps and 4 solos. You fought efficiently: 135-93 with a 1.45 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.86x. You looked dangerous whenever you got the flag, and 20 grabs led to 7 caps and 5 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.42x. Excellent flag running from you: 23 grabs became 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |