Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Jul 2026, 23:14
Mojo ][
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 10 | 0 | 0 | 0 | 97 | 20.3 cm | 0 | 0% | 9% | 15:22 |
| Broken_Soul | 6 | 0 | 0 | 0 | 211 | 58.3 cm | 0 | 0% | 36% | 14:15 |
| -uh.StarzZz`- | 1 | 0 | 0 | 0 | 95 | 13.5 cm | 0 | 0% | 8% | 15:54 |
| dVp! | 1 | 0 | 0 | 0 | 6 | - | 0 | 0% | 50% | 2:39 |
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Generated from the match events and player statistics.
A hard-fought Normal Weapons TDM match took place on DM-Mojo][, with 4 active players recorded in the report.
-uh.StarzZz`- produced the strongest overall performance, finishing with 1 score, 0 kills, and 0% efficiency.
-uh.StarzZz`- led the fragging pace with 0 kills.
dVp! posted the best accuracy at 50%.
Community desk: pho` brought pug-bot-captain energy to a combat report, probably still trying to draft a team out of pure habit.
dVp! hit 50% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
Red versus Blue balance for this match only.
Pickup rows are ready. Counts will fill after pickup aggregates/backfill are available for this match.
| Player | AMP | BELT | PADS | ARMOR | HEALTH | VIALS | BOOTS | INVIS | REDEEMER | WEAPONS | AMMO | TOTAL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | ||||||||||||
| pho` |
Weapon kills and pickup control for this match only.
Red vs Blue armor, pads, belt, and amp control for this match.
Each coloured line is a player. Hover dots to see which pickup they collected.
Pickup Control graph is unchanged. This line graph shows timed pickups where raw pickup events are available.
| Broken_Soul |
| dVp! |
| Totals |
Kills by weapon in this match.
Best player and weapon pairings in this match.
Different summary from the timeline graph: pickup types, power pickups, and first/last control moments.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Broken_Soul | Godlike | Combat | Well played, this was a fantastic performance at 2.03x. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 0% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |
| -uh.StarzZz`- | Godlike | Combat | You should be happy with this one; your performance was well above your usual level at 1.93x. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. 0% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |
| pho` | Godlike | Combat | Well played, this was a fantastic performance at 1.79x. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. 0% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |
| dVp! | Feeding | Combat | You had a rough game at 0.34x, so I think your goal should be to simplify and rebuild from safer plays. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. 0% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |