Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Aug 2025, 23:06
Dodge Chase's Balls!
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 328 | 133 | 140 | 3 | 354 | 20.3 cm | 0.95 | 48% | 38% | 0:04 |
| newutFB | 233 | 132 | 113 | 2 | 391 | - | 1.17 | 53% | 37% | 0:06 |
| Broken_Soul | 226 | 101 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 20 | 5 | 2 | 3 | 5 kills | ||
| newut | 14 | 3 | 4 | 4 | 5 kills | ||
| Yotaka | 20 | 17 | 5 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Dodge_ChasE's_Balls!!! between Red and Blue Team, ending 7-3 in favour of Red Team.
The opening breakthrough came at 0:34 when pho` scored for Red Team. Red Team created more scoring chances, converting 7 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:58, with _-=Pr3dazZz=- finishing for Blue Team on a solo run. That score set the closing shape of the match at 7-3.
pho` stood out as the main objective influence with 7 grabs, 4 captures, 17 returns, and an MVP score of 859. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 73 grabs, 53 pickups, 10 captures, 2 solos, 9 assists, 100 flag kills, 74 covers, 0 seals, 62 returns, 53 mid returns, 9 clutch returns, and 3 cherry picks.
Yotaka supplied the sharpest shooting numbers, finishing with 39% accuracy and 165 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: newut logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 109 |
| 7 |
| 340 |
| 58.3 cm |
| 0.93 |
| 47% |
| 31% |
| 0:06 |
| Team Total | 787 | 366 | 362 | 12 | 1085 | 39.3 cm | 1.01 | 50% | 35% | 0:17 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Yotaka | 360 | 165 | 132 | 3 | 428 | - | 1.25 | 55% | 39% | 0:05 |
| -uh.StarzZz`- | 213 | 106 | 107 | 5 | 383 | 13.5 cm | 0.99 | 49% | 30% | 0:06 |
| _-=Pr3dazZz=- | 189 | 91 | 127 | 1 | 330 | 36.0 cm | 0.72 | 42% | 28% | 0:05 |
| Team Total | 762 | 362 | 366 | 9 | 1141 | 24.7 cm | 0.99 | 50% | 33% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 6 |
| 4 |
| 1 |
| 5 kills |
| _-=Pr3dazZz=- | 15 | 1 | 3 | 2 | 5 kills |
| -uh.StarzZz`- | 13 | 4 | 4 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 4 | 7 kills | ||||
| newut | 2 | 6 kills | ||||
| Yotaka | 2 | 5 kills | ||||
| Broken_Soul | 3 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 7 | 4 | 2 | 1 | 23 | 0/- | 320 | 16 | 13 | 15 | 1 | 17 | 2 | 859 |
| - | Broken_Soul | Attacker | 13 | 3 | 2 | 0 | 13 | 0/- | 244 | 14 | 9 | 9 | 0 | 10 | 1 | 625 |
| - | Yotaka | Attacker | 4 | 1 | 0 | 0 | 29 | 0/- | 36 | 5 | 24 | 13 | 1 | 15 | 1 | 592 |
| - | -uh.StarzZz`- | Attacker | 25 | 1 | 1 | 0 | 12 | 0/- | 197 | 4 | 4 | 7 | 0 | 10 | 3 | 548 |
| - | newut | Attacker | 16 | 0 | 4 | 0 | 8 | 0/- | 136 | 8 | 17 | 6 | 1 | 7 | 1 | 527 |
| - | _-=Pr3dazZz=- | Attacker | 8 | 1 | 0 | 1 | 15 | 0/- | 67 | 6 | 7 | 3 | 0 | 3 | 1 | 395 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 1049 | 22775 | 0 | Variable ping | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 97 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 10 | 140 | 2855 | 0 | Variable ping | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Minor variation | |
| Yotaka | 30000 | - | - | 29 | 31 | 33 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | You had a huge game and played well above your usual level at 1.84x. Your flag work was one of your best areas, with 7 grabs producing 4 caps and 1 solo. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| Yotaka | Godlike | Attacker | Well played, this was a fantastic performance at 1.72x. Your attacking runs had purpose, with 4 grabs leading to 1 cap. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| Broken_Soul | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.44x. Your flag work was one of your best areas, with 13 grabs producing 3 caps. 7 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Godlike | Attacker | Great game, this was a really strong performance from you at 1.35x. You created plenty of starts with 16 grabs; now try to turn more of them into pickups, covers, or caps. The support share was meaningful at 40%, which usually means the quiet team-work was helping the bigger plays happen. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| -uh.StarzZz`- | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.21x rating. Your attacking play was strong, especially because you turned 25 grabs into 1 cap. 5 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 0.99x, so your focus should be small improvements rather than a full reset. You were dangerous with the flag: 8 grabs led to 1 cap and 1 solo. I think survival was your main issue: 91-127 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |