Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Aug 2025, 20:16
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 273 | 114 | 98 | 0 | 364 | 36.0 cm | 1.16 | 54% | 32% | 0:06 | |
| 232 | 91 | 92 | 0 | 399 | 46.0 cm | 0.99 | 50% | 23% | 0:07 | |
| Team Total | 505 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 60 | ||
| 54 | ||
| 45 | ||
| 46 |
| Killer | Victim | |
|---|---|---|
| 47 | ||
| 41 | ||
| 51 | ||
| 51 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 12 | 5 | 1 | 5 kills | ||||
| 16 | 10 | 3 kills | |||||
| 15 | 4 | 3 kills | |||||
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Generated from the match events and player statistics.
A tight game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 7-8 in favour of Blue Team.
The opening breakthrough came at 0:29 when Broken_Soul scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 15 captures. Momentum changed hands 2 times as the scoreline developed. 10 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:45, with Broken_Soul finishing for Blue Team on a solo run. That score set the closing shape of the match at 7-8.
Broken_Soul stood out as the main objective influence with 11 grabs, 4 captures, 12 returns, and an MVP score of 1040. Broken_Soul made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 58 grabs, 30 pickups, 15 captures, 9 solos, 5 assists, 73 flag kills, 34 covers, 0 seals, 43 returns, 32 mid returns, 11 clutch returns, and 0 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 34% accuracy and 102 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 5 close-save returns, also known as deleting someone else's highlight clip.
| 205 |
| 190 |
| 0 |
| 763 |
| 41.0 cm |
| 1.08 |
| 52% |
| 27% |
| 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 316 | 88 | 105 | 0 | 289 | 58.3 cm | 0.84 | 46% | 30% | 0:06 | |
| 281 | 102 | 100 | 0 | 301 | - | 1.02 | 50% | 34% | 0:06 | |
| Team Total | 597 | 190 | 205 | 0 | 590 | 58.3 cm | 0.93 | 48% | 32% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 6 |
| 2 |
| 2 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 7 kills | |||||
| 2 | 6 kills | |||||
| 1 | 6 kills | |||||
| 2 | 5 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 11 | 4 | 1 | 3 | 23 | 0/- | 432 | 5 | 4 | 8 | 0 | 12 | 5 | 1040 | |
| -🇬🇧 | Attacker | 16 | 4 | 1 | 2 | 22 | 0/- | 368 | 4 | 8 | 9 | 0 | 12 | 2 | 891 | |
| -🇬🇧 | Attacker | 13 | 5 | 1 | 3 | 10 | 0/- | 525 | 12 | 8 | 7 | 0 | 7 | 2 | 800 | |
| -🇬🇧 |
| Attacker |
| 18 |
| 2 |
| 2 |
| 1 |
| 18 |
| 0/- |
| 175 |
| 9 |
| 14 |
| 8 |
| 0 |
| 12 |
| 2 |
| 748 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 0 | 498Hz | 10 | 11 | 11 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Sawtooth variation | ||
| 30000 | - | - | 13 | 14 | 17 | 0 | Sawtooth variation | ||
| 30000 | - | - | 19 | 20 | 20 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 1.92x. Your attacking runs had purpose, with 11 grabs leading to 4 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.81x. You carried real threat on attack, turning 16 grabs into 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.56x. Your flag work was one of your best areas, with 13 grabs producing 5 caps and 3 solos. The volume of fights was there, but 23% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.49x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 18 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |