Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Sept 2025, 19:29
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 359 | 132 | 94 | 0 | 392 | 46.0 cm | 1.40 | 58% | 34% | 0:07 | |
| 319 | 106 | 104 | 0 | 317 | 58.3 cm | 1.02 | 50% | 33% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 6 | 6 | 1 | 5 kills | |||
| 14 | 4 | 3 | 1 | 5 kills | |||
| 16 | 14 | 7 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 9-6 in favour of Red Team.
The opening breakthrough came at 1:39 when -cide- scored for Red Team. Red Team created more scoring chances, converting 9 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:52, with pho` finishing for Blue Team. That score set the closing shape of the match at 9-6.
Broken_Soul stood out as the main objective influence with 14 grabs, 2 captures, 14 returns, and an MVP score of 887. -uh.StarzZz`- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 85 grabs, 58 pickups, 15 captures, 3 solos, 12 assists, 128 flag kills, 73 covers, 0 seals, 70 returns, 60 mid returns, 10 clutch returns, and 3 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 132 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 32 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 274 | 97 | 89 | 0 | 371 | 13.5 cm | 1.09 | 52% | 28% | 0:07 |
| Team Total | 952 | 335 | 287 | 0 | 1080 | 39.3 cm | 1.17 | 54% | 32% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 338 | 140 | 114 | 0 | 368 | 46.0 cm | 1.23 | 55% | 38% | 0:05 | |
| 280 | 132 | 111 | 0 | 348 | 20.3 cm | 1.19 | 54% | 39% | 0:05 | |
| 105 | 15 | 110 | 0 | 100 | - | 0.14 | 12% | 15% | 0:05 | |
| Team Total | 723 | 287 | 335 | 0 | 816 | 33.1 cm | 0.86 | 46% | 36% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 27 |
| 5 |
| 2 |
| 1 |
| 5 kills |
| 11 | 6 | 1 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 8 kills | |||||
| 4 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 14 | 2 | 2 | 1 | 25 | 0/- | 367 | 8 | 16 | 10 | 1 | 14 | 2 | 887 | |
| -🇬🇧 | Attacker | 15 | 2 | 4 | 1 | 9 | 0/- | 367 | 6 | 19 | 4 | 0 | 6 | 5 | 858 | |
| -🇩🇪 | Attacker | 18 | 3 | 1 | 0 | 26 | 0/- | 225 | 14 | 13 | 15 | 0 | 16 | 2 | 815 | |
| -🇫🇷 | Attacker | 14 | 5 | 0 | 0 | 37 | 0/- | 166 | 9 | 13 | 14 | 1 | 16 | 1 | 789 | |
| -🇬🇧 | Attacker | 12 | 2 | 2 | 0 | 23 | 0/- | 164 | 14 | 12 | 11 | 1 | 12 | 0 | 597 | |
| -🇧🇪 | Attacker | 12 | 1 | 3 | 1 | 8 | 0/- | 211 | 7 | 0 | 6 | 0 | 6 | 0 | 390 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 35000 | - | - | 12 | 13 | 14 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 15 | 16 | 21 | 0 | Sawtooth variation | ||
| 25000 | 360 | 240Hz | 23 | 24 | 25 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | ||
| 25000 | 0 | 0Hz | 28 | 33 | 39 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 2.01x rating shows it. Excellent flag running from you: 14 grabs became 5 caps. You fought efficiently: 132-94 with a 1.40 K/D, and I think you played your role in the team well. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.93x. Your grabs and running were a real strength, with 18 grabs turning into 3 caps. 55% efficiency shows the fight selection was generally good. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.90x. Excellent flag running from you: 14 grabs became 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.62x. Your attacking runs had purpose, with 15 grabs leading to 2 caps and 1 solo. The support share was meaningful at 32%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.41x. You ran the flag well and gave your team end product: 2 caps from 12 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Stay brave on attack, just make the early grab happen with support instead of gambling alone. | |
| Stable | Attacker | You played around your normal level at 1.06x, so your focus should be small improvements rather than a full reset. Very strong flag running: you made 12 grabs count with 1 cap and 1 solo. I think survival was your main issue: 15-110 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |