Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Aug 2025, 22:17
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 273 | 115 | 115 | 0 | 373 | - | 1.00 | 50% | 31% | 0:05 |
| -uh.StarzZz`- | 237 | 99 | 125 | 0 | 314 | 13.5 cm | 0.79 | 44% | 33% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| ownage | 26 | 5 | 11 | 5 | 5 kills | ||
| localhero | 17 | 6 | 2 | 1 | 5 kills | ||
| newut | 12 | 6 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 3-15 in favour of Blue Team.
The opening breakthrough came at 1:32 when localhero scored for Red Team. Blue Team created more scoring chances, converting 15 of the 18 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:54, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 3-15.
ownage stood out as the main objective influence with 17 grabs, 5 captures, 19 returns, and an MVP score of 1385. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 80 grabs, 47 pickups, 18 captures, 5 solos, 16 assists, 109 flag kills, 61 covers, 0 seals, 62 returns, 55 mid returns, 7 clutch returns, and 4 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 43% accuracy and 175 kills.
Banter read: ownage had the kind of objective influence that makes the losing team start reviewing every route choice.
Cherry watch: Maber logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 180 |
| 67 |
| 116 |
| 0 |
| 254 |
| - |
| 0.58 |
| 37% |
| 26% |
| 0:05 |
| Team Total | 690 | 281 | 356 | 0 | 941 | 13.5 cm | 0.79 | 44% | 30% | 0:17 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| ownageFB | 482 | 175 | 93 | 0 | 423 | - | 1.88 | 65% | 43% | 0:07 |
| _-=Pr3dazZz=- | 244 | 78 | 95 | 0 | 320 | 36.0 cm | 0.82 | 45% | 27% | 0:06 |
| newut | 215 | 103 | 93 | 0 | 315 | - | 1.11 | 53% | 33% | 0:07 |
| Team Total | 941 | 356 | 281 | 0 | 1058 | 36.0 cm | 1.27 | 56% | 35% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 2 |
| 1 |
| 1 |
| 5 kills |
| -uh.StarzZz`- | 15 | 5 | 1 | 4 kills |
| Maber | 6 | 4 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| ownage | 6 | 8 kills | ||||
| localhero | 2 | 6 kills | ||||
| newut | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| -uh.StarzZz`- | 4 kills | |||||
| Maber | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | ownage | Attacker | 17 | 5 | 9 | 3 | 28 | 0/- | 893 | 9 | 16 | 19 | 0 | 19 | 0 | 1385 |
| - | _-=Pr3dazZz=- | Attacker | 12 | 8 | 3 | 1 | 12 | 0/- | 324 | 17 | 13 | 7 | 1 | 8 | 1 | 693 |
| - | newut | Attacker | 14 | 2 | 2 | 0 | 8 | 0/- | 283 | 7 | 17 | 7 | 0 | 7 | 0 | 683 |
| - | localhero | Attacker | 8 | 2 | 1 | 1 | 23 | 0/- | 266 | 7 | 3 | 9 | 0 | 12 | 2 | 662 |
| - | -uh.StarzZz`- | Attacker | 13 | 1 | 0 | 0 | 20 | 0/- | 1 | 3 | 7 | 6 | 1 | 8 | 3 | 423 |
| - | Maber | Attacker | 16 | 0 | 1 | 0 | 18 | 0/- | 33 | 4 | 5 | 7 | 2 | 8 | 1 | 345 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | |
| Maber | 30000 | - | - | 34 | 35 | 37 | 0 | Minor variation | |
| localhero | 30000 | - | - | 21 | 22 | 22 | 0 | Good connection | |
| ownage | 30000 | - | - | 109 | 116 | 134 | 0 | Variable ping | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 99 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 11 | 11 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| ownage | Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.73x. Your attacking play was strong, especially because you turned 17 grabs into 5 caps and 3 solos. You fought efficiently: 175-93 with a 1.88 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.64x. You carried real threat on attack, turning 8 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Attacker | You put together a top-level game here and finished at 1.52x. You looked dangerous whenever you got the flag, and 12 grabs led to 8 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| newut | Godlike | Attacker | Great game, this was a really strong performance from you at 1.30x. Your attacking play was strong, especially because you turned 14 grabs into 2 caps. The support share was meaningful at 34%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Maber | Dominating | Attacker | You played well and finished above your usual level at 1.14x. Your flag pressure was good with 16 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 67-116 means you died too often before you could put enough pressure on the enemy or help your team objective. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| -uh.StarzZz`- | Dominating | Attacker | You played well and finished above your usual level at 1.10x. You ran the flag well and gave your team end product: 1 cap from 13 grabs. I think survival was your main issue: 99-125 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |