28 Jul 2025, 23:33
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)SwatFB | 222 | 130 | 84 | 0 | 301 | - | 1.55 | 61% | 44% | 0:11 |
| _-=Pr3dazZz=- | 207 | 99 | 93 | 0 | 329 | 36.0 cm | 1.06 | 52% | 34% | 0:10 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| (FT)Swat | 15 | 6 | 4 | 4 | 5 kills | ||
| newut | 4 | 1 | 2 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 15 | 3 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v4 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 2-6 in favour of Blue Team.
The opening breakthrough came at 0:18 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:06, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 2-6.
pho` stood out as the main objective influence with 0 grabs, 3 captures, 17 returns, and an MVP score of 691. (FT)jmoney made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 63 grabs, 22 pickups, 8 captures, 4 solos, 4 assists, 76 flag kills, 47 covers, 0 seals, 53 returns, 49 mid returns, 4 clutch returns, and 0 cherry picks.
(FT)Swat supplied the sharpest shooting numbers, finishing with 44% accuracy and 130 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: (FT)jmoney produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| newut |
| 58 |
| 37 |
| 29 |
| 1 |
| 105 |
| - |
| 1.28 |
| 55% |
| 35% |
| 0:08 |
| Team Total | 487 | 266 | 206 | 1 | 735 | 36.0 cm | 1.29 | 56% | 38% | 0:30 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 277 | 108 | 108 | 0 | 295 | 20.3 cm | 1.00 | 50% | 37% | 0:08 |
| (FT)jmoney | 210 | 89 | 100 | 0 | 282 | - | 0.89 | 47% | 32% | 0:09 |
| Broken_Soul | 180 | 80 | 109 | 0 | 274 | 58.3 cm | 0.73 | 42% | 31% | 0:08 |
| newut | 72 | 51 | 71 | 1 | 187 | - | 0.72 | 41% | 27% | 0:06 |
| Team Total | 739 | 328 | 388 | 1 | 1038 | 39.3 cm | 0.85 | 46% | 32% | 0:34 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 5 |
| 1 |
| 4 kills |
| Broken_Soul | 11 | 2 | 4 kills |
| (FT)jmoney | 13 | 5 | 1 | 4 kills |
| newut | 5 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| (FT)Swat | 3 | 1 | 18 kills | |||
| newut | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| pho` | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| (FT)jmoney | 3 kills | |||||
| newut | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 3 | 0 | 0 | 0 | 21/10 | 0 | 7 | 11 | 16 | 0 | 17 | 1 | 691 |
| - | (FT)Swat | Attacker | 5 | 1 | 0 | 1 | 13 | 0/- | 0 | 4 | 9 | 12 | 0 | 12 | 0 | 485 |
| - | (FT)jmoney | Attacker | 17 | 0 | 2 | 0 | 12 | 0/- | 0 | 4 | 10 | 5 | 0 | 7 | 2 | 474 |
| - | _-=Pr3dazZz=- | Defender | 3 | 1 | 0 | 0 | 0 | 17/1 | 0 | 3 | 5 | 10 | 0 | 10 | 0 | 430 |
| - | Broken_Soul | Attacker | 14 | 3 | 1 | 3 | 7 | 0/- | 0 | 1 | 7 | 4 | 0 | 5 | 1 | 394 |
| - | newut | Attacker | 11 | 0 | 0 | 0 | 4 | 0/- | 0 | 2 | 3 | 1 | 0 | 1 | 0 | 184 |
| - | newut | Attacker | 13 | 0 | 1 | 0 | 2 | 0/- | 0 | 1 | 2 | 1 | 0 | 1 | 0 | 141 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 11 | 11 | 12 | 0 | Good connection | |
| (FT)Swat | 30000 | - | - | 48 | 49 | 50 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 96 | 97 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| (FT)jmoney | 30000 | - | - | 104 | 104 | 105 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 98 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.71x. Your defensive timing was good: 16 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| (FT)jmoney | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.51x. You were active on attack with 17 grabs; I think your next step is turning more of those into safe runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Godlike | Attacker | Great game, this was a really strong performance from you at 1.42x. Your flag work was one of your best areas, with 14 grabs producing 3 caps and 3 solos. I think survival was your main issue: 80-109 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.26x. You helped keep the score under control with 10 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| (FT)Swat | Dominating | Attacker | You played well and finished above your usual level at 1.23x. Your attacking play was strong, especially because you turned 5 grabs into 1 cap and 1 solo. You fought efficiently: 130-84 with a 1.55 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Feeding | Attacker | You had a tough match at 0.51x, well below your usual level, but I think it is fixable. You created plenty of starts with 11 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 51-71 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| newut | Feeding | Attacker | This was a hard outing for you at 0.48x; treat it as a reset point, not a verdict on your ability. 13 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. 55% efficiency shows the fight selection was generally good. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |