Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Sept 2026, 15:29
CTF-andACTION((Revamp))
andACTION((Revamp))
Red
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 537 | 125 | 120 | 0 | 354 | 13.5 cm | 1.04 | 51% | 36% | 0:05 |
| _-=Pr3dazZz=-FB | 456 | 115 | 103 | 0 | 339 | 36.0 cm | 1.12 | 53% | 34% | 0:06 |
| Team Total | 993 | 240 | 223 | 0 | 693 | 24.7 cm | 1.08 | 52% | 35% | 0:11 |
Blue
Winner| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 546 | 130 | 117 | 0 | 347 | 20.3 cm | 1.11 | 53% | 37% | 0:05 |
| -cide- | 484 | 93 | 123 | 0 | 345 | 46.0 cm | 0.76 | 43% | 27% | 0:05 |
| Team Total | 1030 | 223 | 240 | 0 | 692 | 33.1 cm | 0.93 | 48% | 32% | 0:11 |
CTF MVP
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | pho` | Attacker | 28 | 7 | 1 | 1 | 50 | 0/- | 616 | 18 | 11 | 18 | 0 | 31 | 9 | 1892 |
| 3 | -cide- | Attacker | 36 | 3 | 3 | 1 | 39 | 0/- | 384 | 15 | 13 | 16 | 0 | 27 | 15 | 1578 |
| 1 | -uh.StarzZz`- | Attacker | 43 | 5 | 1 | 0 | 46 | 0/- | 407 | 19 | 16 | 13 | 0 | 28 | 14 | 1549 |
| 4 | _-=Pr3dazZz=- | Attacker | 23 | 3 | 2 | 1 | 40 | 0/- | 393 | 12 | 11 | 16 | 0 | 25 | 10 | 1472 |
CTF Objective Timeline
CTF objective progression by player across this match.
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Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Kills Matchup
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| -uh.StarzZz`- | pho` | 70 |
| -uh.StarzZz`- | -cide- | 55 |
| _-=Pr3dazZz=- | pho` | 47 |
| _-=Pr3dazZz=- | -cide- | 68 |
| Killer | Victim | |
|---|---|---|
| pho` | -uh.StarzZz`- | 67 |
| pho` | _-=Pr3dazZz=- | 63 |
| -cide- | -uh.StarzZz`- | 53 |
| -cide- | _-=Pr3dazZz=- | 40 |
CTF Team Score
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 17 | 6 | 5 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 15 | 5 | 2 | 4 kills | |||
| -uh.StarzZz`- | 21 | 7 | 2 | 4 kills | |||
| -cide- | 16 | 8 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 2 | 6 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| -cide- | 3 kills |
Connection
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 25000 | 0 | 498Hz | 14 | 14 | 15 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 12 | 14 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 23 | 31 | 0 | Bumpy connection | |
| -cide- | 25000 | 360 | 240Hz | 26 | 28 | 30 | 0 | Sawtooth variation |
Player Performance
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Match Report
Generated from the match events and player statistics.
A decisive game of 2v2 Normal Weapons CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 8-10 in favour of Blue Team.
The opening breakthrough came at 0:22 when -uh.StarzZz`- scored for Red Team. Blue Team created more scoring chances, converting 10 of the 18 captures. Momentum changed hands 1 time as the scoreline developed. 11 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:50, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 8-10.
pho` stood out as the main objective influence with 28 grabs, 7 captures, 31 returns, and an MVP score of 1892. -cide- made the biggest clutch contribution, recording 15 close-save returns.
Objective ledger for the match: 130 grabs, 64 pickups, 18 captures, 3 solos, 7 assists, 175 flag kills, 51 covers, 0 seals, 111 returns, 63 mid returns, 48 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 37% accuracy and 130 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 51 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 15 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.