Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Jul 2025, 08:16
-DM-1on1-DavidM2-
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| =oZ`Mac=FB | 101 | 101 | 15 | 0 | 263 | - | 6.73 | 87% | 38% | 0:43 |
| .:RattuS:. | 15 | 15 | 101 | 0 | 123 | - | 0.15 | 13% | 12% | 0:06 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| =oZ`Mac= | 11 | 1 | 2 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| =oZ`Mac= | 6 | 1 | 2 | 18 kills |
Loading player feedback...
Generated from the match events and player statistics.
A decisive Instagib TDM match took place on DM-1on1-DavidM2, with 2 active players recorded in the report.
=oZ`Mac= produced the strongest overall performance, finishing with 101 score, 101 kills, and 87% efficiency.
=oZ`Mac= led the fragging pace with 101 kills.
=oZ`Mac= posted the best accuracy at 38%.
Banter read: =oZ`Mac= made the table look personal with 101 score and 87% efficiency.
=oZ`Mac= crossed 101 kills, so the kill feed was less a feed and more a public notice board.
The final table reflects the players who converted pressure most consistently across the match.
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| =oZ`Mac= | Godlike | Combat | You were one of the players who shaped this match, finishing at 2.00x. Your fighting was efficient and useful: you kept winning duels without giving too many lives back. 87% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| .:RattuS:. | Feeding | Combat | You had a rough game at 0.00x, so I think your goal should be to simplify and rebuild from safer plays. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 13% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| =oZ`Mac= | - | - | - | 41 | 42 | 44 | 0 | Minor variation | |
| .:RattuS:. | 25000 | 0 | 0Hz | 49 | 50 | 50 | 0 | Good connection |