Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Sept 2026, 19:30
The Contact of the Mind
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| chroot@tossy3 | 50 | 50 | 29 | 0 | 98 | - | 1.72 | 63% | 51% | 0:14 |
| Moooostruooosooo | 48 | 51 | 18 | 3 | 94 | - | 2.83 | 71% | 54% | 0:23 |
| PHANTOM | 1 | 2 | 34 | 1 | 13 | - | 0.06 | 5% | 15% | 0:12 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Moooostruooosooo | 6 | 1 | 1 | 4 kills | |||
| chroot@tossy3 | 7 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Moooostruooosooo | 2 | 1 |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-1on1-Contact-V2.unr, with 3 active players recorded in the report.
Moooostruooosooo produced the strongest overall performance, finishing with 48 score, 51 kills, and 71% efficiency.
Moooostruooosooo led the fragging pace with 51 kills.
Moooostruooosooo posted the best accuracy at 54%.
Banter read: Moooostruooosooo was the main scoreboard problem, which is the polite way of saying everyone else had to live in their match.
Moooostruooosooo hit 54% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 14 kills |
| chroot@tossy3 | 4 | 8 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| chroot@tossy3 | 25000 | 300 | 0Hz | 32 | 34 | 35 | 0 | Minor variation | |
| Moooostruooosooo | 25000 | 236 | 500Hz | 40 | 41 | 41 | 0 | Good connection | |
| PHANTOM | 20000 | - | - | 100 | 108 | 118 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Moooostruooosooo | Godlike | Combat | Great game, this was a really strong performance from you at 1.66x. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 3 suicides hurt your match value, because in DM/TDM every free death makes control harder to hold. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| chroot@tossy3 | Godlike | Combat | You should be happy with this one; your performance was well above your usual level at 1.37x. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 63% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| PHANTOM | Feeding | Combat | You had a tough match at 0.00x, well below your usual level, but I think it is fixable. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. 5% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |