Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Sept 2026, 23:37
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 204 | 75 | 85 | 0 | 269 | - | 0.88 | 47% | 28% | 0:07 | |
| 178 | 62 | 107 | 0 | 290 | - | 0.58 | 37% | 21% | 0:06 | |
| Team Total | 382 | 137 | 192 | 0 | 559 | - | 0.71 | 42% | 25% |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 43 | ||
| 32 | ||
| 30 | ||
| 32 |
| Killer | Victim | |
|---|---|---|
| 45 | ||
| 55 | ||
| 40 | ||
| 52 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 13 | 2 | 1 | 4 kills | ||||
| 11 | 3 | 3 kills | |||||
| 11 | 3 | 3 | 4 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 0-10 in favour of Blue Team.
The opening breakthrough came at 0:46 when Extreme scored for Blue Team. Blue Team created more scoring chances, converting 10 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 9:24, with newut finishing for Blue Team on a solo run. That score set the closing shape of the match at 0-10.
newut stood out as the main objective influence with 21 grabs, 6 captures, 13 returns, and an MVP score of 1186. Extreme made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 63 grabs, 30 pickups, 10 captures, 3 solos, 3 assists, 82 flag kills, 21 covers, 0 seals, 51 returns, 34 mid returns, 17 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 38% accuracy and 100 kills.
Banter read: newut did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: Extreme produced 6 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇺🇸 | Attacker | 21 | 6 | 3 | 3 | 22 | 0/- | 722 | 8 | 13 | 8 | 0 | 13 | 4 | 1186 | |
| -- | Attacker | 12 | 4 | 0 | 0 | 20 | 0/- | 278 | 10 | 6 | 11 | 0 | 16 | 6 | 873 | |
| -- | Attacker | 13 | 0 | 0 | 0 | 17 | 0/- | 0 | 6 | 1 | 7 | 0 | 10 | 4 | 453 | |
| -- | Attacker | 17 | 0 | 0 | 0 | 23 | 0/- | 0 | 6 | 1 | 8 | 0 | 12 | 3 | 443 |
| 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 359 | 100 | 73 | 0 | 266 | - | 1.37 | 58% | 38% | 0:09 | |
| 296 | 92 | 64 | 1 | 282 | - | 1.44 | 59% | 33% | 0:10 | |
| Team Total | 655 | 192 | 137 | 1 | 548 | - | 1.40 | 58% | 35% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 5 |
| 2 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 6 kills | |||||
| 1 | 6 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | - | - | 26 | 28 | 34 | 0 | Bumpy connection | ||
| 25000 | - | - | 17 | 18 | 23 | 0 | Bumpy connection | ||
| 30000 | 0 | 240Hz | 91 | 96 | 149 | 1 | Occasional lag spikes | ||
| 25000 | - | - | 33 | 36 | 38 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.41x. Excellent flag running from you: 21 grabs became 6 caps and 3 solos. You fought efficiently: 100-73 with a 1.37 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 2.02x. Your attacking runs had purpose, with 12 grabs leading to 4 caps. You fought efficiently: 92-64 with a 1.44 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.44x. You created plenty of starts with 17 grabs; now try to turn more of them into pickups, covers, or caps. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. | |
| Stable | Attacker | I think you had a steady game at 1.10x; one or two stronger moments would lift it nicely. As an attacker, you kept pressure on the enemy base with 13 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 62-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |