Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Jul 2025, 00:58
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=-FB | 336 | 120 | 71 | 0 | 379 | 36.0 cm | 1.69 | 63% | 35% | 0:09 |
| pho` | 299 | 109 | 92 | 0 | 317 | 20.3 cm | 1.18 | 54% | 40% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 18 | 4 | 3 | 4 kills | |||
| localhero | 21 | 9 | 2 | 1 | 5 kills | ||
| -cide- | 13 | 4 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 9-7 in favour of Red Team.
The opening breakthrough came at 1:29 when pho` scored for Red Team. Red Team created more scoring chances, converting 9 of the 16 captures. The scoring pattern stayed relatively stable once the first lead was established. 9 captures were completed solo.
The final capture arrived at 10:51, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 9-7.
pho` stood out as the main objective influence with 22 grabs, 5 captures, 12 returns, and an MVP score of 961. localhero made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 89 grabs, 27 pickups, 16 captures, 7 solos, 10 assists, 100 flag kills, 54 covers, 0 seals, 71 returns, 62 mid returns, 9 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 109 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: localhero produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| -cide- |
| 175 |
| 71 |
| 89 |
| 0 |
| 330 |
| 46.0 cm |
| 0.80 |
| 44% |
| 25% |
| 0:07 |
| Team Total | 810 | 300 | 252 | 0 | 1026 | 34.1 cm | 1.19 | 54% | 33% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 336 | 124 | 86 | 0 | 356 | - | 1.44 | 59% | 37% | 0:07 |
| -uh.StarzZz`- | 240 | 103 | 110 | 0 | 345 | 13.5 cm | 0.94 | 48% | 37% | 0:05 |
| Maber | 97 | 25 | 104 | 0 | 155 | - | 0.24 | 19% | 16% | 0:06 |
| Team Total | 673 | 252 | 300 | 0 | 856 | 13.5 cm | 0.84 | 46% | 33% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 7 |
| 1 |
| 1 |
| 5 kills |
| pho` | 14 | 2 | 6 | 4 kills |
| Maber | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 4 | 1 | 15 kills | |||
| localhero | 4 | 8 kills | ||||
| -cide- | 2 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| pho` | 4 | 5 kills | ||||
| Maber | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 22 | 5 | 1 | 2 | 17 | 0/- | 417 | 6 | 13 | 9 | 0 | 12 | 3 | 961 |
| - | _-=Pr3dazZz=- | Defender | 0 | 2 | 1 | 0 | 0 | 25/7 | 54 | 6 | 18 | 20 | 0 | 22 | 1 | 797 |
| - | localhero | Defender | 3 | 2 | 1 | 0 | 0 | 29/8 | 36 | 3 | 9 | 16 | 0 | 19 | 4 | 729 |
| - | -uh.StarzZz`- | Attacker | 21 | 4 | 1 | 2 | 15 | 0/- | 411 | 4 | 5 | 10 | 0 | 10 | 0 | 728 |
| - | -cide- | Attacker | 20 | 2 | 4 | 2 | 7 | 0/- | 429 | 6 | 9 | 5 | 0 | 5 | 1 | 722 |
| - | Maber | Attacker | 23 | 1 | 2 | 1 | 7 | 0/- | 253 | 2 | 0 | 2 | 0 | 3 | 0 | 417 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 12 | 13 | 15 | 0 | Minor variation | |
| -cide- | 25000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 11 | 11 | 11 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | |
| localhero | 35000 | - | - | 21 | 21 | 21 | 0 | Good connection | |
| Maber | 35000 | - | - | 40 | 42 | 43 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.82x. You ran the flag well and gave your team end product: 5 caps and 2 solos from 22 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| localhero | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.82x. You helped keep the score under control with 16 mid returns and 4 clutch returns. You fought efficiently: 124-86 with a 1.44 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| _-=Pr3dazZz=- | Godlike | Defender | You had a huge game and played well above your usual level at 1.80x. Your defensive timing was good: 20 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 120-71 with a 1.69 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.51x. You were dangerous with the flag: 21 grabs led to 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.46x. Your flag work was one of your best areas, with 20 grabs producing 2 caps and 2 solos. I think survival was your main issue: 71-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Maber | Struggling | Attacker | You had a quieter game than normal at 0.89x; I think the useful part is that your improvement target is visible. Your grabs and running were a real strength, with 23 grabs turning into 1 cap and 1 solo. I think survival was your main issue: 25-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |