Unreal HeavenThe home of 2v2 and 3v3 iCTF12 Aug 2025, 20:50
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 216 | 78 | 93 | 0 | 252 | 58.3 cm | 0.84 | 46% | 31% | 0:07 |
| -uh.StarzZz`- | 204 | 80 | 95 | 0 | 329 | 13.5 cm | 0.84 | 46% | 30% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 17 | 4 | 1 | 4 kills | |||
| macz^ | 18 | 6 | 3 | 1 | 5 kills | ||
| -uh.StarzZz`- | 12 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-9 in favour of Blue Team.
The opening breakthrough came at 0:13 when Broken_Soul scored for Red Team. Blue Team created more scoring chances, converting 9 of the 14 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:37, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 5-9.
_-=Pr3dazZz=- stood out as the main objective influence with 0 grabs, 1 capture, 22 returns, and an MVP score of 785. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 76 grabs, 28 pickups, 14 captures, 4 solos, 10 assists, 89 flag kills, 61 covers, 0 seals, 61 returns, 55 mid returns, 6 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 37% accuracy and 106 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
| 195 |
| 92 |
| 100 |
| 0 |
| 277 |
| 20.3 cm |
| 0.92 |
| 48% |
| 35% |
| 0:06 |
| Team Total | 615 | 250 | 288 | 0 | 858 | 30.7 cm | 0.87 | 46% | 32% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 306 | 106 | 84 | 0 | 297 | 36.0 cm | 1.26 | 56% | 37% | 0:07 |
| macz^ | 244 | 112 | 76 | 0 | 300 | - | 1.47 | 60% | 37% | 0:08 |
| -cide- | 199 | 70 | 90 | 0 | 393 | 46.0 cm | 0.78 | 44% | 23% | 0:07 |
| Team Total | 749 | 288 | 250 | 0 | 990 | 41.0 cm | 1.15 | 54% | 32% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 2 |
| 1 |
| 4 kills |
| pho` | 11 | 6 | 3 kills |
| -cide- | 8 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 2 | 1 | 10 kills | |||
| macz^ | 6 | 9 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| Broken_Soul | 4 kills | |||||
| pho` | 4 kills | |||||
| -cide- | 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 0 | 0 | 0 | 27/15 | 93 | 2 | 14 | 20 | 0 | 22 | 2 | 785 |
| - | macz^ | Attacker | 22 | 6 | 2 | 1 | 5 | 0/- | 525 | 7 | 17 | 2 | 0 | 2 | 0 | 776 |
| - | Broken_Soul | Attacker | 17 | 3 | 1 | 2 | 14 | 0/- | 267 | 3 | 5 | 8 | 0 | 9 | 2 | 644 |
| - | -cide- | Attacker | 18 | 2 | 5 | 1 | 9 | 0/- | 281 | 9 | 14 | 6 | 0 | 7 | 1 | 619 |
| - | pho` | Attacker | 18 | 0 | 2 | 0 | 20 | 0/- | 162 | 2 | 4 | 11 | 0 | 13 | 0 | 530 |
| - | -uh.StarzZz`- | Defender | 1 | 2 | 0 | 0 | 0 | 14/- | 71 | 5 | 7 | 8 | 0 | 8 | 1 | 481 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 14 | 15 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 12 | 15 | 19 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 17 | 19 | 20 | 0 | Minor variation | |
| macz^ | 30000 | - | - | 19 | 21 | 22 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 11 | 12 | 12 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| macz^ | Godlike | Attacker | Well played, this was a fantastic performance at 1.78x. You were dangerous with the flag: 22 grabs led to 6 caps and 1 solo. You fought efficiently: 112-76 with a 1.47 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.76x. You helped keep the score under control with 20 mid returns and 2 clutch returns. You fought efficiently: 106-84 with a 1.26 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.49x. You were dangerous with the flag: 18 grabs led to 2 caps and 1 solo. I think survival was your main issue: 70-90 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Godlike | Attacker | Great game, this was a really strong performance from you at 1.48x. Excellent flag running from you: 17 grabs became 3 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Dominating | Attacker | You played well and finished above your usual level at 1.14x. As an attacker, you kept pressure on the enemy base with 18 grabs; your next jump is converting more of those starts into completed runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Stable | Defender | You played around your normal level at 1.08x, so your focus should be small improvements rather than a full reset. As a defender, your standout work was stopping danger before it became a cap: 8 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |