Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Aug 2025, 01:56
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 504 | 139 | 143 | 0 | 336 | 20.3 cm | 0.97 | 49% | 41% | 0:04 | |
| 341 | 90 | 119 | 0 | 316 | 58.3 cm | 0.76 | 43% | 29% | 0:05 | |
| Team Total | 845 | 229 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 22 | 9 | 3 | 4 | 5 kills | |||
| 12 | 8 | 3 kills | |||||
| 8 | 3 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 6-16 in favour of Blue Team.
The opening breakthrough came at 0:31 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 16 of the 22 captures. The scoring pattern stayed relatively stable once the first lead was established. 16 captures were completed solo.
The final capture arrived at 10:53, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 6-16.
<{xan}>Joschde stood out as the main objective influence with 41 grabs, 8 captures, 27 returns, and an MVP score of 1964. -uh.StarzZz`- made the biggest clutch contribution, recording 16 close-save returns.
Objective ledger for the match: 129 grabs, 50 pickups, 22 captures, 13 solos, 6 assists, 157 flag kills, 49 covers, 0 seals, 107 returns, 67 mid returns, 40 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 139 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 16 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 262 |
| 0 |
| 652 |
| 39.3 cm |
| 0.87 |
| 47% |
| 35% |
| 0:11 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 596 | 157 | 105 | 0 | 411 | - | 1.50 | 60% | 40% | 0:06 | |
| 530 | 105 | 124 | 0 | 333 | 13.5 cm | 0.85 | 46% | 32% | 0:05 | |
| Team Total | 1126 | 262 | 229 | 0 | 744 | 13.5 cm | 1.14 | 53% | 36% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 22 |
| 9 |
| 1 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 8 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 41 | 8 | 3 | 6 | 45 | 0/- | 808 | 8 | 18 | 16 | 0 | 27 | 11 | 1964 | |
| -🇬🇧 | Attacker | 30 | 8 | 1 | 4 | 33 | 0/- | 792 | 16 | 13 | 9 | 0 | 25 | 16 | 1733 | |
| -🇬🇧 | Attacker | 35 | 2 | 2 | 1 | 52 | 0/- | 364 | 6 | 10 | 24 | 0 | 33 | 6 | 1403 | |
| -🇬🇧 | Attacker | 23 | 4 | 0 | 2 | 27 | 0/- | 236 | 20 | 8 | 18 | 0 | 22 | 7 | 1117 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 12 | 14 | 17 | 0 | Rhythmic fluctuation | ||
| 25000 | 400 | 280Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | - | - | 32 | 32 | 32 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 13 | 14 | 16 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 2.23x. Excellent flag running from you: 41 grabs became 8 caps and 6 solos. You fought efficiently: 157-105 with a 1.50 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.08x. You were dangerous with the flag: 30 grabs led to 8 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.82x. You carried real threat on attack, turning 35 grabs into 2 caps and 1 solo. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.44x. Your attacking play was strong, especially because you turned 23 grabs into 4 caps and 2 solos. I think survival was your main issue: 90-119 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |