Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Aug 2025, 22:26
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 371 | 106 | 106 | 0 | 342 | 13.5 cm | 1.00 | 50% | 32% | 0:06 | |
| 315 | 101 | 100 | 1 | 331 | - | 1.01 | 50% | 31% | 0:06 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 48 | ||
| 58 | ||
| 43 | ||
| 58 |
| Killer | Victim | |
|---|---|---|
| 64 | ||
| 52 | ||
| 42 | ||
| 48 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 18 | 4 | 1 | 3 | 5 kills | |||
| 13 | 7 | 2 | 4 kills | ||||
| 21 | 6 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 12-2 in favour of Red Team.
The opening breakthrough came at 0:26 when macz^ scored for Red Team. Red Team created more scoring chances, converting 12 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:09, with macz^ finishing for Red Team. That score set the closing shape of the match at 12-2.
macz^ stood out as the main objective influence with 20 grabs, 8 captures, 9 returns, and an MVP score of 1184. -uh.StarzZz`- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 61 grabs, 37 pickups, 14 captures, 3 solos, 10 assists, 84 flag kills, 47 covers, 0 seals, 46 returns, 36 mid returns, 10 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 32% accuracy and 106 kills.
Banter read: macz^ had the kind of objective influence that makes the losing team start reviewing every route choice.
Clutch desk: -uh.StarzZz`- produced 5 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 686 |
| 207 |
| 206 |
| 1 |
| 673 |
| 13.5 cm |
| 1.00 |
| 50% |
| 31% |
| 0:13 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 249 | 116 | 91 | 0 | 365 | - | 1.27 | 56% | 32% | 0:07 | |
| 245 | 90 | 116 | 0 | 307 | 36.0 cm | 0.78 | 44% | 30% | 0:05 | |
| Team Total | 494 | 206 | 207 | 0 | 672 | 36.0 cm | 1.00 | 50% | 31% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 4 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 1 | 11 kills | ||||
| 4 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 20 | 8 | 4 | 1 | 12 | 0/- | 836 | 15 | 12 | 9 | 0 | 9 | 2 | 1184 | |
| -🇬🇧 | Attacker | 9 | 4 | 6 | 0 | 26 | 0/- | 364 | 14 | 19 | 13 | 0 | 20 | 5 | 1088 | |
| -🇬🇧 | Attacker | 16 | 1 | 0 | 1 | 22 | 0/- | 67 | 6 | 7 | 7 | 0 | 9 | 3 | 504 | |
| -🇬🇧 | Attacker | 16 | 1 | 0 | 1 | 24 | 0/- | 133 | 2 | 9 | 7 | 0 | 8 | 0 | 478 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | - | - | 19 | 21 | 23 | 0 | Sawtooth variation | ||
| 30000 | 0 | 498Hz | 11 | 11 | 12 | 0 | Good connection | ||
| 30000 | - | - | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | Well played, this was a fantastic performance at 2.06x. You ran the flag well and gave your team end product: 8 caps and 1 solo from 20 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.00x. Very strong flag running: you made 9 grabs count with 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.33x. Your attacking play was strong, especially because you turned 16 grabs into 1 cap and 1 solo. You fought efficiently: 116-91 with a 1.27 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You gave your team a strong contribution and finished at 1.15x. You looked dangerous whenever you got the flag, and 16 grabs led to 1 cap and 1 solo. I think survival was your main issue: 90-116 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |