Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Sept 2026, 16:06
Stalwart XL
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| jtFB | 50 | 50 | 9 | 0 | 116 | - | 5.56 | 85% | 43% | 0:35 |
| chroot@tossy3 | 10 | 10 | 2 | 0 | 16 | - | 5.00 | 83% | 63% | 0:28 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| jt | 10 | 1 | 5 kills | ||||
| chroot@tossy3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| jt | 2 | 1 |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-StalwartXL.unr, with 2 active players recorded in the report.
jt produced the strongest overall performance, finishing with 50 score, 50 kills, and 85% efficiency.
jt led the fragging pace with 50 kills.
chroot@tossy3 posted the best accuracy at 63%.
Banter read: jt was the main scoreboard problem, which is the polite way of saying everyone else had to live in their match.
chroot@tossy3 hit 63% accuracy, which is exactly the kind of number that creates three separate lag excuses.
The final table reflects the players who converted pressure most consistently across the match.
| 1 |
| 16 kills |
| chroot@tossy3 | 1 | 9 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| jt | 25000 | 0 | 0Hz | 15 | 16 | 16 | 0 | Good connection | |
| chroot@tossy3 | 25000 | 300 | 0Hz | 32 | 33 | 34 | 0 | Limited ping data |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| jt | Dominating | Combat | You were sharp in this match and pushed above your usual level at 1.19x. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 85% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| chroot@tossy3 | Stable | Combat | I think you had a steady game at 0.93x; one or two stronger moments would lift it nicely. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 83% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: build pressure from safer positions, then contest armour, belt, or key weapons when you have the stack to survive. |