1 Aug 2026, 18:17
CTF-UH-Midl-1v1
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 333 | 114 | 112 | 0 | 291 | 36.0 cm | 1.02 | 50% | 39% | 0:05 | |
| 327 | 75 | 113 | 0 | 237 | 58.3 cm | 0.66 | 40% | 32% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 13 | 9 | 1 | 5 kills | ||||
| 20 | 3 | 3 | 1 | 5 kills | |||
| 12 | 6 | 2 | 2 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-UH-Midl-v1 between Red and Blue Team, ending 7-27 in favour of Blue Team.
The opening breakthrough came at 0:20 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 27 of the 34 captures. The scoring pattern stayed relatively stable once the first lead was established. 26 captures were completed solo.
The final capture arrived at 10:54, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 7-27.
-uh.StarzZz`- stood out as the main objective influence with 41 grabs, 18 captures, 21 returns, and an MVP score of 2407. pho` made the biggest clutch contribution, recording 13 close-save returns.
Objective ledger for the match: 117 grabs, 35 pickups, 34 captures, 20 solos, 8 assists, 118 flag kills, 34 covers, 0 seals, 83 returns, 54 mid returns, 29 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 48% accuracy and 117 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: pho` produced 13 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 41 | 18 | 2 | 10 | 25 | 0/- | 1833 | 12 | 15 | 14 | 0 | 21 | 5 | 2407 | |
| -🇬🇧 | Attacker | 24 | 9 | 3 | 7 | 36 | 0/- | 867 | 7 | 13 | 13 | 0 | 24 | 13 | 1907 | |
| -🇬🇧 | Attacker | 21 | 6 | 0 | 2 | 24 | 0/- | 600 | 9 | 1 | 13 | 0 | 17 | 5 | 1238 | |
| -🇬🇧 | Attacker | 31 | 1 | 3 | 1 | 33 | 0/- | 100 | 7 | 5 | 14 | 0 | 21 | 6 | 996 |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 2.73x. You looked dangerous whenever you got the flag, and 41 grabs led to 18 caps and 10 solos. You fought efficiently: 108-84 with a 1.29 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 2.27x. Very strong flag running: you made 24 grabs count with 9 caps and 7 solos. Aim was a real positive at 48% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.49x. Your attacking runs had purpose, with 21 grabs leading to 6 caps and 2 solos. I think survival was your main issue: 75-113 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.38x. Very strong flag running: you made 31 grabs count with 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| 660 |
| 189 |
| 225 |
| 0 |
| 528 |
| 47.1 cm |
| 0.84 |
| 46% |
| 36% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 577 | 108 | 84 | 0 | 238 | 13.5 cm | 1.29 | 56% | 45% | 0:07 | |
| 534 | 117 | 105 | 0 | 247 | 20.3 cm | 1.11 | 53% | 48% | 0:06 | |
| Team Total | 1111 | 225 | 189 | 0 | 485 | 16.9 cm | 1.19 | 54% | 47% | 0:14 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 4 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 7 kills | |||||
| 2 | 5 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 0 | 498Hz | 12 | 12 | 13 | 0 | Good connection | ||
| 30000 | - | - | 35 | 35 | 36 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 21 | 22 | 22 | 0 | Good connection |
