Unreal HeavenThe home of 2v2 and 3v3 iCTF31 Jul 2025, 23:54
Denise
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 547 | 170 | 111 | 0 | 390 | - | 1.53 | 60% | 44% | 0:06 | |
| 355 | 97 | 123 | 0 | 290 | - | 0.79 | 44% | 34% | 0:10 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 92 | ||
| 78 | ||
| 46 | ||
| 51 |
| Killer | Victim | |
|---|---|---|
| 52 | ||
| 71 | ||
| 59 | ||
| 52 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 23 | 12 | 5 | 6 | 5 kills | |||
| 24 | 6 | 1 | 1 | 5 kills | |||
| 11 | 1 | 4 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Denise between Red and Blue Team, ending 8-5 in favour of Red Team.
The opening breakthrough came at 0:28 when macz^ scored for Blue Team. Red Team created more scoring chances, converting 8 of the 13 captures. Momentum changed hands 1 time as the scoreline developed. 8 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:52, with newut finishing for Red Team. That score set the closing shape of the match at 8-5.
newut stood out as the main objective influence with 25 grabs, 6 captures, 26 returns, and an MVP score of 1509. macz^ made the biggest clutch contribution, recording 11 close-save returns.
Objective ledger for the match: 86 grabs, 61 pickups, 13 captures, 5 solos, 5 assists, 133 flag kills, 44 covers, 0 seals, 72 returns, 42 mid returns, 30 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 44% accuracy and 170 kills.
Banter read: newut was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: macz^ produced 11 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 902 |
| 267 |
| 234 |
| 0 |
| 680 |
| - |
| 1.14 |
| 53% |
| 39% |
| 0:16 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 395 | 123 | 138 | 0 | 388 | - | 0.89 | 47% | 32% | 0:05 | |
| 334 | 111 | 129 | 0 | 341 | 13.5 cm | 0.86 | 46% | 33% | 0:05 | |
| Team Total | 729 | 234 | 267 | 0 | 729 | 13.5 cm | 0.88 | 47% | 32% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 7 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇺🇸 | Attacker | 25 | 6 | 0 | 2 | 48 | 0/- | 565 | 16 | 11 | 18 | 0 | 26 | 7 | 1509 | |
| -🇬🇧 | Attacker | 20 | 3 | 1 | 0 | 28 | 0/- | 288 | 19 | 10 | 9 | 0 | 19 | 11 | 1203 | |
| -🇬🇧 | Attacker | 25 | 2 | 2 | 1 | 26 | 0/- | 212 | 21 | 9 | 7 | 0 | 14 | 6 | 1009 | |
| -🇬🇧 |
| Attacker |
| 16 |
| 2 |
| 2 |
| 2 |
| 31 |
| 0/- |
| 235 |
| 5 |
| 14 |
| 8 |
| 0 |
| 13 |
| 6 |
| 913 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 0 | 240Hz | 94 | 95 | 98 | 0 | Good connection | ||
| 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | - | - | 20 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 2.41x. Excellent flag running from you: 25 grabs became 6 caps and 2 solos. You fought efficiently: 170-111 with a 1.53 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.88x. Your attacking play was strong, especially because you turned 20 grabs into 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.66x. You looked dangerous whenever you got the flag, and 16 grabs led to 2 caps and 2 solos. I think survival was your main issue: 97-123 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.48x. Your grabs and running were a real strength, with 25 grabs turning into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |