Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Sept 2026, 20:47
DM-1-on-1-Dimwit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Eclerctic | 40 | 40 | 13 | 0 | 119 | - | 3.08 | 75% | 34% | 0:35 |
| xKebson44 | 14 | 14 | 19 | 0 | 79 | - | 0.74 | 42% | 18% | 0:23 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Eclerctic | 5 | 1 | 1 | 4 kills | |||
| xKebson44 | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Eclerctic | 2 | 1 |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib DM match took place on DM-1on1-Dimwit.unr, with 2 active players recorded in the report.
Eclerctic produced the strongest overall performance, finishing with 40 score, 40 kills, and 75% efficiency.
Eclerctic led the fragging pace with 40 kills.
Eclerctic posted the best accuracy at 34%.
Banter read: Eclerctic was the main scoreboard problem, which is the polite way of saying everyone else had to live in their match.
The final table reflects the players who converted pressure most consistently across the match.
| 10 kills |
| xKebson44 | 3 kills |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Eclerctic | Godlike | Combat | You put together a top-level game here and finished at 1.37x. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 75% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| xKebson44 | Feeding | Combat | This was a hard outing for you at 0.63x; treat it as a reset point, not a verdict on your ability. Your influence came through fighting, so the big levers are efficiency, positioning, and staying near useful areas of the map. Nothing was wildly out of line, but improving fight selection and timing around armour, belt, or key weapons would make you harder to control. Next focus: avoid chancing it into stacked players; wait for armour, a better weapon, or a teammate before re-engaging. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Eclerctic | 20000 | - | - | 41 | 43 | 48 | 0 | Bumpy connection | |
| xKebson44 | 20000 | - | - | 59 | 64 | 80 | 1 | Occasional lag spikes |