Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Jul 2025, 22:30
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 334 | 122 | 122 | 0 | 365 | - | 1.00 | 50% | 34% | 0:05 | |
| 245 | 118 | 118 | 0 | 374 | - | 1.00 | 50% | 32% | 0:10 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 22 | 10 | 2 | 1 | 5 kills | |||
| 20 | 3 | 3 | 2 | 5 kills | |||
| 19 | 5 | 3 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 4-9 in favour of Blue Team.
The opening breakthrough came at 0:37 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 9 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 10:47, with newut finishing for Red Team. That score set the closing shape of the match at 4-9.
ownage stood out as the main objective influence with 16 grabs, 1 capture, 16 returns, and an MVP score of 967. newut made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 83 grabs, 60 pickups, 13 captures, 1 solos, 17 assists, 130 flag kills, 55 covers, 0 seals, 70 returns, 63 mid returns, 7 clutch returns, and 2 cherry picks.
ownage supplied the sharpest shooting numbers, finishing with 37% accuracy and 129 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: localhero logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 187 |
| 84 |
| 116 |
| 0 |
| 342 |
| 13.5 cm |
| 0.72 |
| 42% |
| 26% |
| 0:05 |
| Team Total | 766 | 324 | 356 | 0 | 1081 | 13.5 cm | 0.91 | 48% | 31% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 331 | 129 | 111 | 0 | 366 | - | 1.16 | 54% | 37% | 0:06 | |
| 304 | 104 | 106 | 0 | 321 | 46.0 cm | 0.98 | 50% | 32% | 0:06 | |
| 269 | 123 | 107 | 0 | 373 | - | 1.15 | 53% | 33% | 0:06 | |
| Team Total | 904 | 356 | 324 | 0 | 1060 | 46.0 cm | 1.10 | 52% | 34% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 21 |
| 5 |
| 3 |
| 1 |
| 5 kills |
| 14 | 6 | 1 | 4 kills |
| 19 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 8 kills | |||||
| 3 | 7 kills | |||||
| 3 | 5 kills | |||||
| 1 | 5 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇺🇸 | Attacker | 16 | 1 | 6 | 0 | 25 | 0/- | 445 | 10 | 12 | 14 | 0 | 16 | 1 | 967 | |
| -🇬🇧 | Attacker | 13 | 4 | 0 | 0 | 33 | 0/- | 280 | 11 | 5 | 14 | 0 | 16 | 3 | 819 | |
| -🇳🇱 | Attacker | 12 | 4 | 2 | 1 | 21 | 0/- | 239 | 12 | 16 | 10 | 0 | 11 | 1 | 747 | |
| -🇺🇸 | Attacker | 14 | 4 | 3 | 0 | 18 | 0/- | 216 | 11 | 2 | 9 | 0 | 10 | 2 | 585 | |
| -🇬🇧 | Attacker | 13 | 0 | 2 | 0 | 18 | 0/- | 60 | 3 | 13 | 11 | 2 | 12 | 0 | 459 | |
| -🇬🇧 | Attacker | 15 | 0 | 4 | 0 | 15 | 0/- | 61 | 13 | 7 | 5 | 0 | 5 | 0 | 373 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 11 | 13 | 15 | 0 | Minor variation | ||
| 30000 | 0 | 240Hz | 12 | 14 | 15 | 0 | Minor variation | ||
| 35000 | - | - | 21 | 21 | 21 | 0 | Good connection | ||
| 30000 | 0 | 240Hz | 94 | 97 | 107 | 0 | Bumpy connection | ||
| 35000 | - | - | 170 | 172 | 174 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 25 | 27 | 28 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 1.86x. You looked dangerous whenever you got the flag, and 16 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.75x. Your attacking runs had purpose, with 13 grabs leading to 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.70x. You ran the flag well and gave your team end product: 4 caps and 1 solo from 12 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.44x. Your attacking play was strong, especially because you turned 14 grabs into 4 caps. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You played well and finished above your usual level at 1.12x. 13 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You had some really good returns and gave useful cover, so keep building on that team-first work. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. | |
| Stable | Attacker | I think you had a steady game at 0.97x; one or two stronger moments would lift it nicely. Your flag pressure was good with 15 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 84-116 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |