Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Dec 2025, 00:52
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 534 | 116 | 120 | 0 | 342 | 46.0 cm | 0.97 | 49% | 34% | 0:05 | |
| 498 | 133 | 99 | 0 | 363 | - | 1.34 | 57% | 37% | 0:06 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 63 | ||
| 53 | ||
| 58 | ||
| 75 |
| Killer | Victim | |
|---|---|---|
| 69 | ||
| 56 | ||
| 51 | ||
| 43 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 23 | 5 | 2 | 4 | 5 kills | |||
| 18 | 8 | 4 | 1 | 5 kills | |||
| 16 | 6 | 4 | 1 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-SmallMountain between Red and Blue Team, ending 28-10 in favour of Red Team.
The opening breakthrough came at 0:24 when -cide- scored for Red Team. Red Team created more scoring chances, converting 28 of the 38 captures. The scoring pattern stayed relatively stable once the first lead was established. 29 captures were completed solo.
The final capture arrived at 10:50, with Broken_Soul finishing for Blue Team on a solo run. That score set the closing shape of the match at 28-10.
-cide- stood out as the main objective influence with 41 grabs, 15 captures, 22 returns, and an MVP score of 2181. pho` anchored the recovery work with 26 total returns.
Objective ledger for the match: 127 grabs, 29 pickups, 38 captures, 29 solos, 9 assists, 118 flag kills, 62 covers, 0 seals, 89 returns, 89 mid returns, 0 clutch returns, and 0 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 37% accuracy and 133 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 54 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 1032 |
| 249 |
| 219 |
| 0 |
| 705 |
| 46.0 cm |
| 1.14 |
| 53% |
| 35% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 381 | 125 | 121 | 0 | 379 | 20.3 cm | 1.03 | 51% | 33% | 0:05 | |
| 381 | 94 | 128 | 0 | 320 | 58.3 cm | 0.73 | 42% | 30% | 0:05 | |
| Team Total | 762 | 219 | 249 | 0 | 699 | 39.3 cm | 0.88 | 47% | 32% | 0:10 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 4 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 8 kills | |||||
| 3 | 6 kills | |||||
| 3 | 6 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 41 | 15 | 4 | 11 | 23 | 0/- | 1624 | 13 | 16 | 22 | 0 | 22 | 0 | 2181 | |
| -🇬🇧 | Attacker | 34 | 13 | 4 | 9 | 29 | 0/- | 1176 | 6 | 24 | 20 | 0 | 20 | 0 | 1873 | |
| -🇬🇧 | Attacker | 34 | 9 | 0 | 8 | 26 | 0/- | 933 | 4 | 6 | 21 | 0 | 21 | 0 | 1549 | |
| -🇬🇧 | Attacker | 18 | 1 | 1 | 1 | 40 | 0/- | 67 | 6 | 16 | 26 | 0 | 26 | 0 | 909 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 19 | 20 | 21 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 23 | 26 | 27 | 0 | Minor variation | ||
| 30000 | - | - | 13 | 14 | 16 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 2.56x. You carried real threat on attack, turning 41 grabs into 15 caps and 11 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.36x. Your attacking runs had purpose, with 34 grabs leading to 13 caps and 9 solos. You fought efficiently: 133-99 with a 1.34 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.82x. Your flag work was one of your best areas, with 34 grabs producing 9 caps and 8 solos. I think survival was your main issue: 94-128 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.31x. Very strong flag running: you made 18 grabs count with 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |