Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Jul 2025, 23:59
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 287 | 133 | 92 | 0 | 366 | 36.0 cm | 1.45 | 59% | 37% | 0:07 | |
| 255 | 115 | 109 | 0 | 353 | 58.3 cm | 1.06 | 51% | 33% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 20 | 8 | 2 | 2 | 5 kills | |||
| 12 | 6 | 2 | 1 | 5 kills | |||
| 16 | 8 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 6-4 in favour of Red Team.
The opening breakthrough came at 1:49 when macz^ scored for Red Team. Red Team created more scoring chances, converting 6 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:34, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 6-4.
localhero stood out as the main objective influence with 19 grabs, 2 captures, 13 returns, and an MVP score of 758. _-=Pr3dazZz=- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 68 grabs, 35 pickups, 10 captures, 3 solos, 6 assists, 92 flag kills, 58 covers, 0 seals, 57 returns, 44 mid returns, 13 clutch returns, and 3 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 37% accuracy and 133 kills.
Banter read: localhero had the kind of objective influence that makes the losing team start reviewing every route choice.
Cherry watch: macz^ logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 199 |
| 98 |
| 126 |
| 0 |
| 341 |
| - |
| 0.78 |
| 44% |
| 29% |
| 0:05 |
| Team Total | 741 | 346 | 327 | 0 | 1060 | 47.1 cm | 1.06 | 51% | 33% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 278 | 97 | 108 | 0 | 323 | - | 0.90 | 47% | 30% | 0:06 | |
| 226 | 128 | 120 | 0 | 390 | - | 1.07 | 52% | 34% | 0:05 | |
| 202 | 102 | 118 | 0 | 336 | 13.5 cm | 0.86 | 46% | 33% | 0:05 | |
| Team Total | 706 | 327 | 346 | 0 | 1049 | 13.5 cm | 0.95 | 49% | 33% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 12 |
| 3 |
| 3 |
| 4 kills |
| 25 | 5 | 3 | 1 | 5 kills |
| 13 | 3 | 4 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 5 | 9 kills | |||||
| 4 | 7 kills | |||||
| 1 | 6 kills | |||||
| 1 | 6 kills | |||||
| 3 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 19 | 2 | 2 | 2 | 21 | 0/- | 312 | 2 | 5 | 10 | 0 | 13 | 3 | 758 | |
| -🇬🇧 | Attacker | 18 | 2 | 1 | 0 | 18 | 0/- | 226 | 5 | 6 | 8 | 0 | 12 | 4 | 700 | |
| -🇬🇧 | Attacker | 7 | 1 | 2 | 0 | 15 | 0/- | 94 | 7 | 18 | 9 | 1 | 11 | 3 | 557 | |
| -🇬🇧 | Attacker | 10 | 3 | 1 | 1 | 9 | 0/- | 280 | 9 | 10 | 4 | 2 | 5 | 0 | 509 | |
| -🇷🇺 | Attacker | 6 | 1 | 0 | 0 | 13 | 0/- | 54 | 5 | 7 | 7 | 0 | 8 | 2 | 471 | |
| -🇬🇧 | Attacker | 8 | 1 | 0 | 0 | 16 | 0/- | 34 | 7 | 12 | 6 | 0 | 8 | 1 | 418 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 35000 | - | - | 19 | 21 | 23 | 0 | Sawtooth variation | ||
| 35000 | - | - | 13 | 14 | 15 | 0 | Good connection | ||
| 30000 | 0 | 498Hz | 10 | 11 | 11 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | ||
| 35000 | - | - | 56 | 58 | 62 | 0 | Minor variation | ||
| 35000 | - | - | 21 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.86x. Your attacking play was strong, especially because you turned 19 grabs into 2 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.68x. Excellent flag running from you: 18 grabs became 2 caps. You fought efficiently: 133-92 with a 1.45 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.58x. Your attacking play was strong, especially because you turned 7 grabs into 1 cap. The support share was meaningful at 33%, which usually means the quiet team-work was helping the bigger plays happen. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. | |
| Godlike | Attacker | You played a really good game here and your 1.27x rating shows it. Your flag work was one of your best areas, with 10 grabs producing 3 caps and 1 solo. I think survival was your main issue: 98-126 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. | |
| Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.14x. Your attacking play was strong, especially because you turned 6 grabs into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.13x. You were dangerous with the flag: 8 grabs led to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |