Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Jul 2025, 19:32
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 304 | 123 | 122 | 0 | 347 | 20.3 cm | 1.01 | 50% | 37% | 0:05 |
| Yotaka | 291 | 133 | 115 | 0 | 448 | - | 1.16 | 54% | 30% | 0:06 |
| =oZ`Mac=FB | 239 | 122 | 112 | 0 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Yotaka | 16 | 10 | 1 | 3 | 5 kills | ||
| =oZ`Mac= | 16 | 6 | 4 | 3 | 5 kills | ||
| newut | 20 | 4 | 5 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 7-6 in favour of Red Team.
The opening breakthrough came at 1:51 when Yotaka scored for Red Team. Red Team created more scoring chances, converting 7 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 12:09, with Yotaka finishing for Red Team. That score set the closing shape of the match at 7-6.
Yotaka stood out as the main objective influence with 8 grabs, 4 captures, 8 returns, and an MVP score of 646. =oZ`Mac= made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 68 grabs, 50 pickups, 13 captures, 4 solos, 9 assists, 105 flag kills, 56 covers, 5 seals, 55 returns, 0 mid returns, 3 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 37% accuracy and 123 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 15 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 502 |
| - |
| 1.09 |
| 52% |
| 30% |
| 0:06 |
| Team Total | 834 | 378 | 349 | 0 | 1297 | 20.3 cm | 1.08 | 52% | 32% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 236 | 108 | 113 | 0 | 451 | 13.5 cm | 0.96 | 49% | 30% | 0:06 |
| -cide- | 234 | 108 | 142 | 0 | 355 | 46.0 cm | 0.76 | 43% | 31% | 0:05 |
| newut | 233 | 133 | 123 | 0 | 394 | - | 1.08 | 52% | 34% | 0:05 |
| Team Total | 703 | 349 | 378 | 0 | 1200 | 29.7 cm | 0.92 | 48% | 32% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 22 |
| 2 |
| 5 |
| 4 kills |
| -uh.StarzZz`- | 14 | 6 | 2 | 1 | 5 kills |
| -cide- | 13 | 6 | 3 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Yotaka | 5 | 8 kills | ||||
| =oZ`Mac= | 4 | 7 kills | ||||
| newut | 1 | 6 kills | ||||
| pho` | 2 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Yotaka | Attacker | 8 | 4 | 1 | 2 | 20 | 0/- | 391 | 6 | 12 | 0 | 0 | 8 | 0 | 646 |
| - | pho` | Attacker | 19 | 0 | 4 | 0 | 24 | 0/- | 204 | 8 | 11 | 0 | 0 | 14 | 1 | 553 |
| - | -uh.StarzZz`- | Attacker | 18 | 5 | 0 | 1 | 13 | 0/- | 364 | 8 | 7 | 0 | 1 | 6 | 0 | 511 |
| - | =oZ`Mac= | Attacker | 9 | 3 | 0 | 1 | 9 | 0/- | 105 | 9 | 13 | 0 | 0 | 4 | 2 | 450 |
| - | -cide- | Attacker | 7 | 0 | 3 | 0 | 21 | 0/- | 136 | 8 | 5 | 0 | 0 | 13 | 0 | 369 |
| - | newut | Attacker | 7 | 1 | 1 | 0 | 18 | 0/- | 100 | 11 | 8 | 0 | 0 | 10 | 0 | 363 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| =oZ`Mac= | 35000 | - | - | 42 | 42 | 43 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 15 | 15 | 18 | 0 | Minor variation | |
| Yotaka | 35000 | - | - | 32 | 38 | 44 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 22 | 23 | 26 | 0 | Sawtooth variation | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 99 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | You played a really good game here and your 1.28x rating shows it. 19 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Yotaka | Godlike | Attacker | You had a huge game and played well above your usual level at 1.26x. Your attacking play was strong, especially because you turned 8 grabs into 4 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Dominating | Attacker | You gave your team a strong contribution and finished at 1.22x. Your attacking play was strong, especially because you turned 18 grabs into 5 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| -cide- | Stable | Attacker | You were close to your usual level at 1.02x, with room to turn steady play into a bigger influence. 7 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 108-142 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Stable | Attacker | I think you had a steady game at 0.95x; one or two stronger moments would lift it nicely. Excellent flag running from you: 7 grabs became 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| =oZ`Mac= | Stable | Attacker | You played around your normal level at 0.94x, so your focus should be small improvements rather than a full reset. Excellent flag running from you: 9 grabs became 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |