Unreal HeavenThe home of 2v2 and 3v3 iCTF10 Jan 2026, 03:36
Denise
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 505 | 141 | 132 | 0 | 410 | - | 1.07 | 52% | 35% | 0:04 | |
| 296 | 92 | 127 | 0 | 430 | - | 0.72 | 42% | 21% | 0:05 | |
| Team Total | 801 | 233 | 259 | 0 | 840 | - | 0.90 | 47% |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 70 | ||
| 71 | ||
| 47 | ||
| 45 |
| Killer | Victim | |
|---|---|---|
| 80 | ||
| 73 | ||
| 52 | ||
| 54 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 24 | 5 | 4 | 6 | 5 kills | |||
| 17 | 3 | 1 | 4 kills | ||||
| 23 | 3 | 6 | 3 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Denise between Red and Blue Team, ending 11-6 in favour of Red Team.
The opening breakthrough came at 0:15 when r.e.p.t.i.l. scored for Blue Team. Red Team created more scoring chances, converting 11 of the 17 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:52, with Neddy finishing for Red Team. That score set the closing shape of the match at 11-6.
tOLOzZ stood out as the main objective influence with 23 grabs, 5 captures, 16 returns, and an MVP score of 1512. tOLOzZ made the biggest clutch contribution, recording 7 close-save returns.
Objective ledger for the match: 73 grabs, 61 pickups, 17 captures, 4 solos, 11 assists, 116 flag kills, 57 covers, 0 seals, 55 returns, 36 mid returns, 19 clutch returns, and 0 cherry picks.
|DC|iMpure supplied the sharpest shooting numbers, finishing with 38% accuracy and 153 kills.
Banter read: tOLOzZ was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: tOLOzZ produced 7 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇵🇱 | Attacker | 23 | 5 | 6 | 2 | 37 | 0/- | 738 | 19 | 17 | 9 | 0 | 16 | 7 | 1512 | |
| -🇳🇱 | Attacker | 15 | 2 | 2 | 1 | 30 | 0/- | 305 | 13 | 21 | 10 | 0 | 14 | 5 | 1114 | |
| -🇸🇪 | Attacker | 14 | 6 | 2 | 0 | 20 | 0/- | 362 | 14 | 12 | 10 | 0 | 13 | 3 | 990 | |
| -🇩🇴 | Attacker | 21 | 4 | 1 | 1 | 29 | 0/- | 295 | 15 | 7 | 7 | 0 | 12 | 4 | 850 |
| 28% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 407 | 153 | 117 | 0 | 407 | - | 1.31 | 57% | 38% | 0:05 | |
| 336 | 106 | 116 | 0 | 387 | - | 0.91 | 48% | 28% | 0:05 | |
| Team Total | 743 | 259 | 233 | 0 | 794 | - | 1.11 | 53% | 33% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 6 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 1 | 10 kills | ||||
| 1 | 8 kills | |||||
| 2 | 6 kills | |||||
| 2 | 5 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 35 | 35 | 35 | 0 | Good connection | ||
| 30000 | - | - | 37 | 38 | 38 | 0 | Good connection | ||
| 30000 | 0 | - | 24 | 25 | 26 | 0 | Good connection | ||
| 30000 | - | - | 126 | 128 | 129 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.67x. Excellent flag running from you: 23 grabs became 5 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.88x. Your flag work was one of your best areas, with 21 grabs producing 4 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.67x rating shows it. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 15 grabs. You fought efficiently: 153-117 with a 1.31 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.53x. You looked dangerous whenever you got the flag, and 14 grabs led to 6 caps. I think survival was your main issue: 92-127 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |