Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Jul 2025, 00:12
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Yotaka | 244 | 129 | 132 | 0 | 390 | - | 0.98 | 49% | 34% | 0:05 |
| pho` | 214 | 111 | 130 | 0 | 312 | 20.3 cm | 0.85 | 46% | 36% | 0:05 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| (FT)Swat | 31 | 16 | 2 | 5 kills | |||
| Yotaka | 14 | 10 | 3 | 1 | 5 kills | ||
| -uh.StarzZz`- | 18 | 3 | 3 | 1 | 5 kills | ||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 5-4 in favour of Red Team.
The opening breakthrough came at 1:49 when (FT)Swat scored for Blue Team. Red Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 1 time as the scoreline developed.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:10, with pho` finishing for Red Team. That score set the closing shape of the match at 5-4.
Yotaka stood out as the main objective influence with 5 grabs, 2 captures, 9 returns, and an MVP score of 517. pho` made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 57 grabs, 41 pickups, 9 captures, 0 solos, 14 assists, 89 flag kills, 42 covers, 4 seals, 48 returns, 0 mid returns, 2 clutch returns, and 0 cherry picks.
(FT)Swat supplied the sharpest shooting numbers, finishing with 45% accuracy and 165 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: pho` produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 197 |
| 103 |
| 135 |
| 0 |
| 302 |
| 36.0 cm |
| 0.76 |
| 43% |
| 35% |
| 0:04 |
| Team Total | 655 | 343 | 397 | 0 | 1004 | 28.1 cm | 0.86 | 46% | 35% | 0:15 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)Swat | 302 | 165 | 111 | 0 | 370 | - | 1.49 | 60% | 45% | 0:06 |
| newut | 230 | 131 | 112 | 0 | 378 | - | 1.17 | 54% | 35% | 0:05 |
| -uh.StarzZz`-FB | 142 | 101 | 120 | 0 | 304 | 13.5 cm | 0.84 | 46% | 35% | 0:05 |
| Team Total | 674 | 397 | 343 | 0 | 1052 | 13.5 cm | 1.16 | 54% | 38% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 6 |
| 4 |
| 2 |
| 5 kills |
| _-=Pr3dazZz=- | 13 | 6 | 1 | 1 | 5 kills |
| pho` | 17 | 6 | 4 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| (FT)Swat | 4 | 6 kills | ||||
| Yotaka | 1 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| newut | 3 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| pho` | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Yotaka | Attacker | 5 | 2 | 2 | 0 | 14 | 0/- | 337 | 11 | 7 | 0 | 0 | 9 | 0 | 517 |
| - | (FT)Swat | Attacker | 8 | 3 | 0 | 0 | 19 | 0/- | 249 | 7 | 17 | 0 | 0 | 10 | 0 | 497 |
| - | newut | Attacker | 12 | 0 | 3 | 0 | 18 | 0/- | 149 | 3 | 5 | 0 | 0 | 9 | 0 | 376 |
| - | _-=Pr3dazZz=- | Attacker | 9 | 2 | 3 | 0 | 12 | 0/- | 159 | 7 | 7 | 0 | 0 | 10 | 0 | 365 |
| - | pho` | Attacker | 12 | 1 | 4 | 0 | 17 | 0/- | 4 | 7 | 4 | 0 | 0 | 8 | 2 | 323 |
| - | -uh.StarzZz`- | Attacker | 11 | 1 | 2 | 0 | 9 | 0/- | 2 | 6 | 2 | 0 | 0 | 2 | 0 | 181 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Yotaka | 35000 | - | - | 30 | 36 | 111 | 0 | Bumpy connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 16 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 10 | 11 | 11 | 0 | Good connection | |
| (FT)Swat | 35000 | - | - | 50 | 50 | 51 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 93 | 96 | 98 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| _-=Pr3dazZz=- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.35x. Your flag work was one of your best areas, with 9 grabs producing 2 caps. I think survival was your main issue: 103-135 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| (FT)Swat | Godlike | Attacker | You had a huge game and played well above your usual level at 1.33x. Your attacking runs had purpose, with 8 grabs leading to 3 caps. You fought efficiently: 165-111 with a 1.49 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Yotaka | Dominating | Attacker | You had a positive match and your 1.25x rating backs that up. Your attacking runs had purpose, with 5 grabs leading to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.25x. Your attacking runs had purpose, with 12 grabs leading to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Dominating | Attacker | You had a positive match and your 1.22x rating backs that up. 12 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Struggling | Attacker | You dipped below your usual level at 0.81x, but I think there are clear areas you can tighten next match. You were dangerous with the flag: 11 grabs led to 1 cap. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |