Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Sept 2026, 22:23
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 344 | 117 | 123 | 0 | 276 | 20.3 cm | 0.95 | 49% | 42% | 0:05 | |
| 235 | 100 | 94 | 0 | 292 | - | 1.06 | 52% | 34% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 1 | 3 kills | |||||
| 17 | 8 | 3 kills | |||||
| 27 | 4 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 7-11 in favour of Blue Team.
The opening breakthrough came at 0:09 when newut scored for Red Team. Blue Team created more scoring chances, converting 11 of the 18 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:51, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 7-11.
-cide- stood out as the main objective influence with 22 grabs, 4 captures, 12 returns, and an MVP score of 911. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 79 grabs, 52 pickups, 18 captures, 3 solos, 16 assists, 113 flag kills, 60 covers, 0 seals, 59 returns, 49 mid returns, 10 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 117 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 34 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: _-=Pr3dazZz=- produced 2 close-save returns, also known as deleting someone else's highlight clip.
| 209 |
| 83 |
| 99 |
| 0 |
| 399 |
| 19.6 cm |
| 0.84 |
| 46% |
| 24% |
| 0:06 |
| Team Total | 788 | 300 | 316 | 0 | 967 | 19.9 cm | 0.95 | 49% | 32% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 292 | 120 | 101 | 0 | 333 | 13.5 cm | 1.19 | 54% | 39% | 0:06 | |
| 283 | 104 | 98 | 0 | 290 | 46.0 cm | 1.06 | 51% | 36% | 0:06 | |
| 247 | 92 | 101 | 0 | 315 | 36.0 cm | 0.91 | 48% | 31% | 0:06 | |
| Team Total | 822 | 316 | 300 | 0 | 938 | 31.8 cm | 1.05 | 51% | 36% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 10 |
| 1 |
| 5 kills |
| 19 | 4 | 3 kills |
| 9 | 5 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 8 kills | |||||
| 1 | 6 kills | |||||
| 2 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills | ||||||
| 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 3🇩🇪 | Attacker | 22 | 4 | 4 | 0 | 14 | 0/- | 516 | 12 | 14 | 9 | 0 | 12 | 2 | 911 | |
| 1🇬🇧 | Attacker | 22 | 6 | 3 | 3 | 14 | 0/- | 340 | 12 | 10 | 4 | 0 | 6 | 2 | 749 | |
| 4🇬🇧 | Defender | 2 | 1 | 3 | 0 | 0 | 21/4 | 244 | 5 | 11 | 6 | 0 | 7 | 2 | 718 | |
| 5🇺🇸 | Attacker | 12 | 3 | 3 | 0 | 16 | 0/- | 359 | 11 | 5 | 8 | 0 | 9 | 1 | 698 | |
| 2🇬🇧 | Attacker | 5 | 0 | 1 | 0 | 38 | 0/- | 82 | 1 | 9 | 16 | 0 | 18 | 2 | 667 | |
| 13🇭🇷 | Attacker | 16 | 4 | 2 | 0 | 10 | 0/- | 259 | 11 | 11 | 6 | 0 | 7 | 1 | 613 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | ||
| 25000 | 250 | 144Hz | 64 | 67 | 72 | 0 | Minor variation | ||
| 30000 | 0 | 240Hz | 100 | 103 | 106 | 0 | Good connection | ||
| 25000 | 0 | 498Hz | 13 | 14 | 14 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 12 | 13 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 24 | 26 | 30 | 0 | Bumpy connection |