Unreal HeavenThe home of 2v2 and 3v3 iCTF30 Jul 2025, 16:07
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 377 | 112 | 106 | 0 | 312 | 46.0 cm | 1.06 | 51% | 36% | 0:06 | |
| 290 | 114 | 114 | 0 | 293 | 13.5 cm | 1.00 | 50% | 39% | 0:05 | |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 61 | ||
| 51 | ||
| 51 | ||
| 63 |
| Killer | Victim | |
|---|---|---|
| 65 | ||
| 55 | ||
| 41 | ||
| 59 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 22 | 7 | 1 | 2 | 5 kills | |||
| 12 | 6 | 1 | 2 | 5 kills | |||
| 20 | 8 | 2 | 5 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 12-5 in favour of Red Team.
The opening breakthrough came at 0:38 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 12 of the 17 captures. The scoring pattern stayed relatively stable once the first lead was established. 10 captures were completed solo.
The final capture arrived at 9:45, with pho` finishing for Blue Team on a solo run. That score set the closing shape of the match at 12-5.
-cide- stood out as the main objective influence with 23 grabs, 6 captures, 20 returns, and an MVP score of 1406. -cide- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 75 grabs, 23 pickups, 17 captures, 9 solos, 7 assists, 81 flag kills, 32 covers, 0 seals, 58 returns, 50 mid returns, 8 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 120 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 29 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 667 |
| 226 |
| 220 |
| 0 |
| 605 |
| 29.7 cm |
| 1.03 |
| 51% |
| 38% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 302 | 120 | 112 | 0 | 292 | 20.3 cm | 1.07 | 52% | 41% | 0:05 | |
| 224 | 100 | 114 | 0 | 304 | 36.0 cm | 0.88 | 47% | 34% | 0:05 | |
| Team Total | 526 | 220 | 226 | 0 | 596 | 28.1 cm | 0.97 | 49% | 37% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 4 |
| 1 |
| 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 8 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 23 | 6 | 3 | 3 | 25 | 0/- | 659 | 6 | 9 | 17 | 0 | 20 | 4 | 1406 | |
| -🇬🇧 | Attacker | 14 | 6 | 3 | 2 | 13 | 0/- | 541 | 12 | 10 | 10 | 0 | 13 | 2 | 1109 | |
| -🇬🇧 | Attacker | 27 | 4 | 1 | 4 | 25 | 0/- | 431 | 1 | 2 | 15 | 0 | 16 | 0 | 915 | |
| -🇬🇧 | Attacker | 11 | 1 | 0 | 0 | 18 | 0/- | 69 | 4 | 11 | 8 | 0 | 9 | 2 | 526 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 11 | 14 | 25 | 1 | Occasional lag spikes | ||
| 25000 | 360 | 240Hz | 29 | 30 | 31 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 13 | 14 | 16 | 0 | Minor variation | ||
| 30000 | 0 | 498Hz | 11 | 11 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 2.40x rating shows it. Your attacking runs had purpose, with 23 grabs leading to 6 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.70x. Your flag work was one of your best areas, with 14 grabs producing 6 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.57x rating shows it. You carried real threat on attack, turning 27 grabs into 4 caps and 4 solos. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | You were close to your usual level at 1.04x, with room to turn steady play into a bigger influence. Your flag work was one of your best areas, with 11 grabs producing 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |