Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Oct 2026, 22:22
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 277 | 112 | 97 | 0 | 292 | 20.3 cm | 1.15 | 54% | 38% | 0:06 |
| ROSE | 178 | 48 | 104 | 0 | 257 | - | 0.46 | 32% | 22% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 16 | 2 | 1 | 2 | 5 kills | ||
| newut | 13 | 2 | 1 | 1 | 5 kills | ||
| pho` | 22 | 3 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 2-13 in favour of Blue Team.
The opening breakthrough came at 0:31 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 13 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 9:59, with Vu3k finishing for Red Team. That score set the closing shape of the match at 2-13.
Grossebaf stood out as the main objective influence with 25 grabs, 9 captures, 14 returns, and an MVP score of 1051. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 89 grabs, 37 pickups, 15 captures, 4 solos, 12 assists, 111 flag kills, 29 covers, 0 seals, 74 returns, 62 mid returns, 12 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 40% accuracy and 84 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 160 |
| 66 |
| 87 |
| 0 |
| 311 |
| - |
| 0.76 |
| 43% |
| 23% |
| 0:07 |
| Team Total | 615 | 226 | 288 | 0 | 860 | 20.3 cm | 0.78 | 44% | 28% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 312 | 111 | 90 | 0 | 347 | 36.0 cm | 1.23 | 55% | 37% | 0:07 |
| Grossebaf | 301 | 93 | 79 | 0 | 282 | - | 1.18 | 54% | 35% | 0:08 |
| newutFB | 213 | 84 | 57 | 0 | 218 | - | 1.47 | 60% | 40% | 0:11 |
| Team Total | 826 | 288 | 226 | 0 | 847 | 36.0 cm | 1.27 | 56% | 37% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 5 |
| 1 |
| 4 kills |
| ROSE | 4 | 1 | 3 kills |
| Vu3k | 10 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 4 | 7 kills | ||||
| newut | 2 | 6 kills | ||||
| pho` | 1 | 5 kills | ||||
| Grossebaf | 4 kills | |||||
| ROSE | 4 kills | |||||
| Vu3k | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Grossebaf | Attacker | 25 | 9 | 2 | 2 | 18 | 0/- | 550 | 13 | 7 | 10 | 0 | 14 | 3 | 1051 |
| - | _-=Pr3dazZz=- | Defender | 1 | 1 | 2 | 0 | 0 | 27/15 | 148 | 5 | 11 | 18 | 0 | 21 | 3 | 944 |
| - | newut | Attacker | 25 | 3 | 7 | 1 | 2 | 0/- | 602 | 8 | 5 | 0 | 0 | 1 | 2 | 899 |
| - |
| Attacker |
| 17 |
| 1 |
| 1 |
| 1 |
| 31 |
| 0/- |
| 157 |
| 8 |
| 4 |
| 16 |
| 0 |
| 18 |
| 0 |
| 622 |
| - | ROSE | Defender | 2 | 0 | 0 | 0 | 0 | 19/- | 0 | 1 | 1 | 8 | 0 | 9 | 3 | 416 |
| - | Vu3k | Attacker | 19 | 1 | 0 | 0 | 14 | 0/- | 43 | 2 | 1 | 10 | 0 | 11 | 1 | 394 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 23 | 23 | 24 | 0 | Good connection | |
| Vu3k | 25000 | 0 | 0Hz | 66 | 66 | 66 | 0 | Good connection | |
| ROSE | 25000 | 0 | 0Hz | 288 | 289 | 291 | 0 | Good connection | |
| Grossebaf | 25000 | 400 | 0Hz | 18 | 19 | 20 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 14 | 14 | 15 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 89 | 92 | 97 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | Great game, this was a really strong performance from you at 2.37x. You were dangerous with the flag: 17 grabs led to 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Grossebaf | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.42x. You looked dangerous whenever you got the flag, and 25 grabs led to 9 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Dominating | Defender | You gave your team a strong contribution and finished at 1.25x. As a defender, your standout work was stopping danger before it became a cap: 18 mid returns and 3 clutch returns. 55% efficiency shows the fight selection was generally good. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| newut | Stable | Attacker | I think you had a steady game at 1.07x; one or two stronger moments would lift it nicely. Excellent flag running from you: 25 grabs became 3 caps and 1 solo. You fought efficiently: 84-57 with a 1.47 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Vu3k | Feeding | Attacker | You had a tough match at 0.63x, well below your usual level, but I think it is fixable. Your flag work was one of your best areas, with 19 grabs producing 1 cap. I think survival was your main issue: 66-87 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| ROSE | Feeding | Defender | You had a tough match at 0.59x, well below your usual level, but I think it is fixable. You helped keep the score under control with 8 mid returns and 3 clutch returns. I think survival was your main issue: 48-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |