Unreal HeavenThe home of 2v2 and 3v3 iCTF26 Jul 2025, 23:32
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 199 | 82 | 62 | 2 | 236 | - | 1.32 | 56% | 35% | 0:11 |
| pho` | 171 | 84 | 89 | 0 | 212 | 20.3 cm | 0.94 | 49% | 41% | 0:14 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 13 | 1 | 3 kills | ||||
| localhero | 13 | 2 | 3 kills | ||||
| pho` | 14 | 3 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-FB-CommandArena-V3 between Red and Blue Team, ending 3-6 in favour of Blue Team.
The opening breakthrough came at 0:34 when newut scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:51, with Broken_Soul finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-6.
newut stood out as the main objective influence with 19 grabs, 2 captures, 10 returns, and an MVP score of 446. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 65 grabs, 25 pickups, 9 captures, 4 solos, 4 assists, 79 flag kills, 23 covers, 1 seals, 54 returns, 5 mid returns, 5 clutch returns, and 4 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 84 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 6 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 93 |
| 59 |
| 75 |
| 1 |
| 233 |
| 46.0 cm |
| 0.79 |
| 44% |
| 26% |
| 0:09 |
| Team Total | 463 | 225 | 226 | 3 | 681 | 33.1 cm | 1.00 | 50% | 33% | 0:36 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newutFB | 203 | 86 | 73 | 2 | 227 | - | 1.18 | 53% | 38% | 0:10 |
| -cide- | 176 | 76 | 64 | 1 | 199 | 46.0 cm | 1.19 | 54% | 38% | 0:11 |
| Broken_Soul | 176 | 64 | 88 | 2 | 200 | 58.3 cm | 0.73 | 42% | 32% | 0:08 |
| Team Total | 555 | 226 | 225 | 5 | 626 | 52.1 cm | 1.00 | 50% | 36% | 0:29 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 2 |
| 3 kills |
| -cide- | 5 | 1 | 3 kills |
| Broken_Soul | 7 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 2 | 8 kills | ||||
| localhero | 3 | 6 kills | ||||
| pho` | 1 | 5 kills | ||||
| newut | 1 | 5 kills | ||||
| -cide- | 3 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 19 | 2 | 2 | 1 | 12 | 0/- | 252 | 4 | 10 | 1 | 0 | 10 | 0 | 446 |
| - | Broken_Soul | Attacker | 11 | 3 | 1 | 2 | 14 | 0/- | 302 | 4 | 3 | 1 | 2 | 9 | 1 | 432 |
| - | pho` | Attacker | 12 | 2 | 0 | 0 | 11 | 0/- | 185 | 9 | 2 | 2 | 1 | 8 | 0 | 345 |
| - | -cide- | Defender | 3 | 1 | 1 | 0 | 0 | 16/0 | 47 | 3 | 1 | 0 | 0 | 9 | 2 | 337 |
| - | localhero | Defender | 3 | 0 | 0 | 0 | 0 | 21/10 | 15 | 3 | 5 | 1 | 0 | 15 | 2 | 325 |
| - | -cide- | Attacker | 17 | 1 | 0 | 1 | 5 | 0/- | 100 | 2 | 2 | 0 | 1 | 3 | 0 | 184 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Sawtooth variation | |
| localhero | 35000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 98 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 28 | 29 | 30 | 0 | Good connection | |
| Broken_Soul | 35000 | - | - | 12 | 14 | 15 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You put together a top-level game here and finished at 1.42x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 19 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.42x. Your attacking play was strong, especially because you turned 11 grabs into 3 caps and 2 solos. I think survival was your main issue: 64-88 means you died too often before you could put enough pressure on the enemy or help your team objective. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| localhero | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.40x. You helped keep the score under control with 1 mid return and 2 clutch returns. You fought efficiently: 82-62 with a 1.32 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.34x. As a defender, your standout work was stopping danger before it became a cap: 2 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Stable | Attacker | You played around your normal level at 1.04x, so your focus should be small improvements rather than a full reset. You carried real threat on attack, turning 12 grabs into 2 caps. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| -cide- | Struggling | Attacker | You dipped below your usual level at 0.82x, but I think there are clear areas you can tighten next match. Very strong flag running: you made 17 grabs count with 1 cap and 1 solo. I think survival was your main issue: 59-75 means you died too often before you could put enough pressure on the enemy or help your team objective. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |