Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Jul 2025, 20:25
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 293 | 105 | 82 | 0 | 310 | - | 1.28 | 56% | 34% | 0:08 | |
| 280 | 98 | 90 | 0 | 299 | - | 1.09 | 52% | 33% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 19 | 9 | 1 | 2 | 5 kills | |||
| 18 | 6 | 1 | 4 kills | ||||
| 9 | 6 | 1 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v2 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 10-3 in favour of Red Team.
The opening breakthrough came at 0:15 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 10 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 9:29, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 10-3.
-cide- stood out as the main objective influence with 29 grabs, 0 captures, 19 returns, and an MVP score of 841. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 81 grabs, 29 pickups, 13 captures, 5 solos, 7 assists, 97 flag kills, 39 covers, 0 seals, 68 returns, 56 mid returns, 12 clutch returns, and 0 cherry picks.
macz^ supplied the sharpest shooting numbers, finishing with 34% accuracy and 105 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 38 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 242 |
| 81 |
| 101 |
| 0 |
| 264 |
| 13.5 cm |
| 0.80 |
| 45% |
| 33% |
| 0:06 |
| Team Total | 815 | 284 | 273 | 0 | 873 | 13.5 cm | 1.04 | 51% | 33% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 363 | 172 | 188 | 0 | 633 | 46.0 cm | 0.91 | 48% | 28% | 0:14 | |
| 230 | 101 | 96 | 0 | 313 | 36.0 cm | 1.05 | 51% | 34% | 0:06 | |
| Team Total | 593 | 273 | 284 | 0 | 946 | 41.0 cm | 0.96 | 49% | 30% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 5 |
| 1 |
| 5 kills |
| 13 | 2 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 8 kills | |||||
| 2 | 7 kills | |||||
| 2 | 6 kills | |||||
| 1 | 6 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 29 | 0 | 2 | 0 | 29 | 0/- | 0 | 9 | 4 | 16 | 0 | 19 | 3 | 841 | |
| -🇬🇧 | Defender | 0 | 1 | 1 | 0 | 0 | 27/7 | 0 | 3 | 10 | 17 | 0 | 20 | 2 | 740 | |
| -🇬🇧 | Attacker | 31 | 4 | 3 | 3 | 16 | 0/- | 0 | 2 | 5 | 6 | 0 | 9 | 3 | 700 | |
| -🇬🇧 | Attacker | 11 | 3 | 0 | 1 | 14 | 0/- | 0 | 8 | 9 | 11 | 0 | 12 | 1 | 601 | |
| -🇬🇧 | Attacker | 10 | 5 | 1 | 1 | 11 | 0/- | 0 | 7 | 11 | 6 | 0 | 8 | 3 | 596 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 35000 | - | - | 20 | 21 | 23 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 13 | 14 | 17 | 0 | Bumpy connection | ||
| 35000 | - | - | 20 | 21 | 21 | 0 | Good connection | ||
| 30000 | 0 | 498Hz | 11 | 11 | 12 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 15 | 17 | 20 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.11x. You kept looking for the flag with 29 grabs; now the aim is cleaner routes and better timing with cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.77x. Excellent flag running from you: 31 grabs became 4 caps and 3 solos. You fought efficiently: 105-82 with a 1.28 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Defender | You had a huge game and played well above your usual level at 1.61x. You helped keep the score under control with 17 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.37x. Your attacking runs had purpose, with 10 grabs leading to 5 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Attacker | You played a really good game here and your 1.27x rating shows it. Your attacking runs had purpose, with 11 grabs leading to 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |