Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Mar 2026, 13:53
andACTION((Revamp))
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 205 | 29 | 124 | 0 | 170 | - | 0.23 | 19% | 17% | 0:05 | |
| Team Total | 205 | 29 | 124 | 0 | 170 | - | 0.23 | 19% | 17% | 0:05 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D |
|---|
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 29 |
| Killer | Victim | |
|---|---|---|
| 124 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 4 | 1 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 10 | 1 | 1 | 26 kills |
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 1v1 Instagib CTF took place on CTF-andACTION((Revamp)) between Red and Blue Team, ending 2-37 in favour of Blue Team.
The opening breakthrough came at 0:17 when -uh.Pr3DazZz scored for Blue Team. Blue Team created more scoring chances, converting 37 of the 39 captures. The scoring pattern stayed relatively stable once the first lead was established. 39 captures were completed solo.
The final capture arrived at 10:54, with -uh.Pr3DazZz finishing for Blue Team on a solo run. That score set the closing shape of the match at 2-37.
{Black_Mage}` made the biggest clutch contribution, recording 8 close-save returns.
-uh.Pr3DazZz supplied the sharpest shooting numbers, finishing with 39% accuracy and 124 kills.
Clutch desk: {Black_Mage}` produced 8 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 870 | |
| -🇧🇪 | Attacker | 0 | 0 | 0 | 0 | 0 | 0/- | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 205 |
| Eff |
|---|
| Acc |
|---|
| TTL |
|---|
| 870 | 124 | 29 | 0 | 317 | - | 4.28 | 81% | 39% | 0:22 | |
| Team Total | 870 | 124 | 29 | 0 | 317 | - | 4.28 | 81% | 39% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 0 | 0Hz | 27 | 30 | 33 | 0 | Sawtooth variation | ||
| 20000 | - | - | 10 | 10 | 13 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.59x. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You fought efficiently: 124-29 with a 4.28 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Struggling | Defender | You dipped below your usual level at 0.80x, but I think there are clear areas you can tighten next match. As a defender, you were involved, but earlier reads on incoming grabs and cleaner return positioning would lift your game. I think survival was your main issue: 29-124 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |