Unreal HeavenThe home of 2v2 and 3v3 iCTF16 May 2026, 00:12
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| NeddyFB | 278 | 122 | 71 | 0 | 507 | - | 1.72 | 63% | 30% | 110 | 71% | 0:09 |
| -uh.StarzZz`- | 145 | 69 | 88 | 0 | 248 | 13.5 cm | 0.78 | 44% | 40% | 52 |
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Neddy | 19 | 7 | 3 | 1 | 5 kills | ||
| JugzZz | 17 | 1 | 2 | 4 kills | |||
| -uh.StarzZz`- | 7 | 1 | 4 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Sniper CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 3-6 in favour of Blue Team.
The opening breakthrough came at 1:28 when -uh.StarzZz`- scored for Red Team. Blue Team created more scoring chances, converting 6 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:46, with pho` finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-6.
JugzZz stood out as the main objective influence with 1 grab, 1 capture, 21 returns, and an MVP score of 706. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 72 grabs, 31 pickups, 9 captures, 4 solos, 3 assists, 92 flag kills, 36 covers, 0 seals, 61 returns, 54 mid returns, 7 clutch returns, and 0 cherry picks.
JugzZz supplied the sharpest shooting numbers, finishing with 42% accuracy and 109 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 53% |
| 0:07 |
| -Frag- | 111 | 44 | 78 | 0 | 313 | - | 0.56 | 36% | 27% | 26 | 31% | 0:08 |
| Team Total | 534 | 235 | 237 | 0 | 1068 | 13.5 cm | 0.99 | 50% | 31% | - | - | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| JugzZz | 302 | 109 | 84 | 0 | 438 | - | 1.30 | 56% | 42% | 43 | 23% | 0:07 |
| -cide- | 195 | 54 | 75 | 0 | 257 | 46.0 cm | 0.72 | 42% | 33% | 34 | 40% | 0:08 |
| pho` | 180 | 74 | 76 | 0 | 407 | 20.3 cm | 0.97 | 49% | 32% | 42 | 32% | 0:08 |
| Team Total | 677 | 237 | 235 | 0 | 1102 | 33.1 cm | 1.01 | 50% | 37% | - | - | 0:26 |
| 3 |
| 2 kills |
| pho` | 11 | 2 | 3 kills |
| -cide- | 6 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Neddy | 7 | 7 kills | ||||
| JugzZz | 1 | 7 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| -Frag- | 1 | 5 kills | ||||
| pho` | 4 kills | |||||
| -cide- | 3 kills |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
CTF objective progression by player across this match.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Winning team players are shown with brighter, thicker solid lines. Normal kills and headshots are hidden here; larger coloured dots mark CTF flag events such as grabs, captures, returns, assists, covers, seals, and flag carrier kills.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | JugzZz | Defender | 1 | 1 | 0 | 0 | 0 | 32/13 | 53 | 3 | 5 | 21 | 0 | 21 | 0 | 706 |
| - | -cide- | Attacker | 17 | 3 | 1 | 2 | 14 | 0/- | 288 | 3 | 0 | 6 | 0 | 9 | 3 | 614 |
| - | Neddy | Defender | 2 | 0 | 0 | 0 | 0 | 24/1 | 40 | 4 | 11 | 15 | 0 | 17 | 1 | 587 |
| - | pho` | Attacker | 16 | 2 | 0 | 2 | 10 | 0/- | 259 | 3 | 13 | 3 | 0 | 4 | 1 | 581 |
| - | -uh.StarzZz`- | Attacker | 17 | 2 | 1 | 0 | 6 | 0/- | 122 | 12 | 3 | 5 | 0 | 5 | 1 | 367 |
| - | -Frag- | Attacker | 19 | 1 | 1 | 0 | 6 | 0/- | 138 | 6 | 4 | 4 | 0 | 5 | 1 | 354 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 16 | 16 | 0 | Good connection | |
| -Frag- | 30000 | - | - | 34 | 35 | 35 | 0 | Good connection | |
| Neddy | 30000 | - | - | 36 | 36 | 36 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 24 | 24 | 25 | 0 | Good connection | |
| JugzZz | 25000 | 9999 | 360Hz | 93 | 94 | 94 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 26 | 29 | 32 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | You put together a top-level game here and finished at 1.70x. Very strong flag running: you made 16 grabs count with 2 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| JugzZz | Godlike | Defender | You had a huge game and played well above your usual level at 1.69x. As a defender, your standout work was stopping danger before it became a cap: 21 mid returns. You fought efficiently: 109-84 with a 1.30 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.52x. You looked dangerous whenever you got the flag, and 17 grabs led to 3 caps and 2 solos. I think survival was your main issue: 54-75 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Attacker | Well played, this was a fantastic performance at 1.29x. Your attacking runs had purpose, with 17 grabs leading to 2 caps. I think survival was your main issue: 69-88 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Neddy | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.29x. You helped keep the score under control with 15 mid returns and 1 clutch return. You fought efficiently: 122-71 with a 1.72 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -Frag- | Struggling | Attacker | You had a quieter game than normal at 0.87x; I think the useful part is that your improvement target is visible. Your grabs and running were a real strength, with 19 grabs turning into 1 cap. I think survival was your main issue: 44-78 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |