Unreal HeavenThe home of 2v2 and 3v3 iCTF6 May 2026, 20:15
Curse ][
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Neddy | 84 | 84 | 47 | 0 | 346 | - | 1.79 | 64% | 35% | 68 | 56% | 0:13 |
| vuur_tijger_12 | 50 | 50 | 60 | 0 | 252 | - | 0.83 | 45% | 26% | 39 | 60% | 0:10 |
| -Frag-FB | 34 | 34 | 61 | 0 | 211 | - | 0.56 | 36% | 30% | 20 | 31% | 0:10 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Neddy | 15 | 4 | 1 | 5 kills | |||
| vuur_tijger_12 | 5 | 2 kills | |||||
| -Frag- | 2 | 2 kills |
| Player |
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Loading player feedback...
Generated from the match events and player statistics.
A tight Sniper DM match took place on DM-Curse][, with 3 active players recorded in the report.
Neddy produced the strongest overall performance, finishing with 84 score, 84 kills, and 64% efficiency.
Neddy led the fragging pace with 84 kills.
Neddy posted the best accuracy at 35%.
Banter read: Neddy produced the kind of combat line that makes people immediately ask for the next map.
The final table reflects the players who converted pressure most consistently across the match.
| Killing Spree |
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| Rampage |
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| Dominating |
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| Unstoppable |
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| Godlike |
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| Best |
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| Neddy | 4 | 1 | 10 kills | |||
| vuur_tijger_12 | 4 kills | |||||
| -Frag- | 3 kills |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| vuur_tijger_12 | - | - | - | 26 | 27 | 32 | 0 | Bumpy connection | |
| -Frag- | - | - | - | 32 | 32 | 32 | 0 | Good connection | |
| Neddy | - | - | - | 38 | 39 | 59 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Neddy | Godlike | Combat | You made a clear difference in this match and finished well above your normal level at 1.40x. Your fighting was efficient and useful: you kept winning duels without giving too many lives back. 64% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| vuur_tijger_12 | Struggling | Combat | You dipped below your usual level at 0.89x, but I think there are clear areas you can tighten next match. You were active in fights, but the trade pattern was too expensive for DM/TDM. You were close to an even combat game; the next gain is cleaner positioning before the fight starts. Next focus: slow the re-peek after death, rebuild with weapons or armour, then take the fight on your terms. |
| -Frag- | Feeding | Combat | You had a rough game at 0.64x, so I think your goal should be to simplify and rebuild from safer plays. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 36% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |