5 Sept 2026, 22:37
CTF-SmallMountain
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 455 | 122 | 122 | 0 | 342 | 13.5 cm | 1.00 | 50% | 38% | 0:05 | |
| 315 | 75 | 114 | 0 | 313 | - | 0.66 | 40% | 24% | 0:05 | |
| Team Total | 770 | 197 | 236 | 0 | 655 | 13.5 cm | 0.83 | 45% | 31% | 0:11 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 63 | ||
| 59 | ||
| 42 | ||
| 33 |
| Killer | Victim | |
|---|---|---|
| 63 | ||
| 53 | ||
| 59 | ||
| 61 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 25 | 7 | 2 | 4 kills | ||||
| 15 | 5 | 2 | 2 | 5 kills | |||
| 23 | 6 | 3 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-SmallMountain between Red and Blue Team, ending 15-24 in favour of Blue Team.
The opening breakthrough came at 0:21 when -uh.StarzZz`- scored for Red Team. Blue Team created more scoring chances, converting 24 of the 39 captures. Momentum changed hands 1 time as the scoreline developed. 32 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:53, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 15-24.
-cide- stood out as the main objective influence with 40 grabs, 19 captures, 30 returns, and an MVP score of 2720. -cide- anchored the recovery work with 30 total returns.
Objective ledger for the match: 146 grabs, 34 pickups, 39 captures, 23 solos, 7 assists, 140 flag kills, 47 covers, 0 seals, 105 returns, 105 mid returns, 0 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 38% accuracy and 122 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 53 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 595 | 116 | 105 | 0 | 346 | 46.0 cm | 1.10 | 52% | 34% | 0:06 | |
| 485 | 120 | 92 | 0 | 423 | 19.6 cm | 1.30 | 57% | 29% | 0:07 | |
| Team Total | 1080 | 236 | 197 | 0 | 769 | 32.8 cm | 1.20 | 55% | 31% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 2 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 8 kills | |||||
| 2 | 6 kills | |||||
| 2 | 5 kills | |||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 3🇩🇪 | Attacker | 40 | 19 | 1 | 11 | 35 | 0/- | 1795 | 13 | 10 | 30 | 0 | 30 | 0 | 2720 | |
| 1🇬🇧 | Attacker | 38 | 9 | 0 | 7 | 38 | 0/- | 887 | 10 | 6 | 27 | 0 | 27 | 0 | 1721 | |
| 13🇭🇷 | Attacker | 31 | 5 | 4 | 2 | 41 | 0/- | 605 | 5 | 31 | 29 | 0 | 29 | 0 | 1714 | |
| -- |
| Attacker |
| 37 |
| 6 |
| 2 |
| 3 |
| 26 |
| 0/- |
| 613 |
| 6 |
| 0 |
| 19 |
| 0 |
| 19 |
| 0 |
| 1201 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 10 | 10 | 11 | 0 | Good connection | ||
| 25000 | - | - | 16 | 17 | 18 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 22 | 25 | 27 | 0 | Sawtooth variation | ||
| 25000 | 250 | 144Hz | 71 | 74 | 80 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.90x. Very strong flag running: you made 40 grabs count with 19 caps and 11 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.16x. You looked dangerous whenever you got the flag, and 31 grabs led to 5 caps and 2 solos. You fought efficiently: 120-92 with a 1.30 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.92x. You looked dangerous whenever you got the flag, and 38 grabs led to 9 caps and 7 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.45x. Your attacking runs had purpose, with 37 grabs leading to 6 caps and 3 solos. I think survival was your main issue: 75-114 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
