Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Sept 2026, 22:10
Feel Da Gru
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 540 | 84 | 55 | 0 | 285 | 19.6 cm | 1.53 | 60% | 29% | 0:11 | |
| 479 | 93 | 61 | 0 | 232 | 46.0 cm | 1.52 | 60% | 40% | 0:10 | |
| Team Total | 1019 | 177 | 116 | 0 | 517 | 32.8 cm | 1.53 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 47 | ||
| 37 | ||
| 45 | ||
| 48 |
| Killer | Victim | |
|---|---|---|
| 31 | ||
| 35 | ||
| 24 | ||
| 26 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 15 | 3 | 1 | 4 kills | ||||
| 14 | 2 | 3 kills | |||||
| 5 | 1 | 3 kills | |||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-Grutabulous between Red and Blue Team, ending 18-11 in favour of Red Team.
The opening breakthrough came at 0:28 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 18 of the 29 captures. Momentum changed hands 1 time as the scoreline developed. 23 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:58, with tono finishing for Red Team on a solo run. That score set the closing shape of the match at 18-11.
tono stood out as the main objective influence with 28 grabs, 10 captures, 31 returns, and an MVP score of 2268. -uh.StarzZz`- made the biggest clutch contribution, recording 14 close-save returns.
Objective ledger for the match: 123 grabs, 29 pickups, 29 captures, 21 solos, 6 assists, 123 flag kills, 27 covers, 0 seals, 94 returns, 53 mid returns, 41 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 40% accuracy and 93 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 37 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 14 close-save returns, also known as deleting someone else's highlight clip.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇭🇷 | Attacker | 28 | 10 | 3 | 9 | 36 | 0/- | 1153 | 4 | 9 | 14 | 0 | 31 | 12 | 2268 | |
| -🇩🇪 | Attacker | 29 | 8 | 1 | 5 | 36 | 0/- | 647 | 8 | 10 | 18 | 0 | 24 | 11 | 1901 | |
| -🇬🇧 | Attacker | 36 | 6 | 1 | 3 | 32 | 0/- | 705 | 8 | 3 | 12 | 0 | 24 | 14 | 1679 | |
| -- | Attacker | 30 | 5 | 1 | 4 | 19 | 0/- | 395 | 9 | 5 | 9 | 0 | 15 | 4 | 1013 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 360 | 240Hz | 22 | 23 | 24 | 0 | Good connection | ||
| 25000 | 250 | 144Hz | 72 | 76 | 79 | 0 | Minor variation | ||
| 25000 | - | - | 26 | 28 | 34 | 0 | Bumpy connection | ||
| 30000 | 238 | 238Hz | 10 | 10 | 11 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 2.80x. Excellent flag running from you: 28 grabs became 10 caps and 9 solos. You fought efficiently: 84-55 with a 1.53 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 2.27x. You were dangerous with the flag: 29 grabs led to 8 caps and 5 solos. You fought efficiently: 93-61 with a 1.52 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.87x. You looked dangerous whenever you got the flag, and 36 grabs led to 6 caps and 3 solos. I think survival was your main issue: 66-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.31x. Your attacking play was strong, especially because you turned 30 grabs into 5 caps and 4 solos. I think survival was your main issue: 50-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| 60% |
| 34% |
| 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 429 | 66 | 92 | 0 | 191 | 13.5 cm | 0.72 | 42% | 35% | 0:07 | |
| 257 | 50 | 85 | 0 | 224 | - | 0.59 | 37% | 22% | 0:07 | |
| Team Total | 686 | 116 | 177 | 0 | 415 | 13.5 cm | 0.66 | 40% | 28% | 0:15 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 4 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 7 kills | |||||
| 3 | 7 kills | |||||
| 4 kills | ||||||
| 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.