Unreal HeavenThe home of 2v2 and 3v3 iCTF16 May 2026, 20:03
Liandri Central Core
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| BakiFB | 109 | 109 | 58 | 0 | 384 | - | 1.88 | 65% | 36% | 95 | 69% | 0:11 |
| Neddy | 102 | 102 | 126 | 0 | 663 | - | 0.81 | 45% | 23% | 78 | 53% | 0:20 |
| majsus | 60 | 60 | 62 | 0 | 414 | - | 0.97 | 49% | 20% | 53 | 65% | 0:10 |
| -Frag- | 48 | 48 | 73 | 0 | 341 | - | 0.66 | 40% | 23% | 31 | 39% | 0:08 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Baki | 15 | 5 | 3 | 4 kills | |||
| Neddy | 15 | 4 | 3 kills | ||||
| majsus | 7 | 1 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A tight Sniper DM match took place on DM-Liandri, with 4 active players recorded in the report.
Baki produced the strongest overall performance, finishing with 109 score, 109 kills, and 65% efficiency.
Baki led the fragging pace with 109 kills.
Baki posted the best accuracy at 36%.
Banter read: Baki produced the kind of combat line that makes people immediately ask for the next map.
Baki crossed 109 kills, so the kill feed was less a feed and more a public notice board.
The final table reflects the players who converted pressure most consistently across the match.
| 7 |
| 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Baki | 5 | 6 kills | ||||
| Neddy | 2 | 4 kills | ||||
| majsus | 4 kills | |||||
| -Frag- | 3 kills |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Neddy | - | - | - | 35 | 45 | 53 | 0 | Sawtooth variation | |
| -Frag- | - | - | - | 31 | 33 | 35 | 0 | Minor variation | |
| majsus | - | - | - | 39 | 41 | 42 | 0 | Minor variation | |
| Baki | 25000 | 495 | 0Hz | 211 | 211 | 212 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Baki | Godlike | Combat | I think this was one of your stronger performances, coming in at 1.39x. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 65% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| Neddy | Stable | Combat | You played around your normal level at 1.08x, so your focus should be small improvements rather than a full reset. You found plenty of frags, but the deaths made the pressure harder to convert into control. 23% accuracy suggests you were working hard for each frag; cleaner first shots and better angles would lift your efficiency. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |
| majsus | Stable | Combat | I think you had a steady game at 0.94x; one or two stronger moments would lift it nicely. You found plenty of frags, but the deaths made the pressure harder to convert into control. 20% accuracy suggests you were working hard for each frag; cleaner first shots and better angles would lift your efficiency. Next focus: choose fewer isolated fights and use sound, spawn timing, and item control to make the next duel easier. |
| -Frag- | Feeding | Combat | This was a hard outing for you at 0.72x; treat it as a reset point, not a verdict on your ability. You found plenty of frags, but the deaths made the pressure harder to convert into control. 40% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |