Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Jul 2025, 15:10
CTF-ThornsV2_Small
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 286 | 126 | 120 | 0 | 308 | 20.3 cm | 1.05 | 51% | 41% | 0:05 | |
| 234 | 81 | 123 | 0 | 278 | 58.3 cm | 0.66 | 40% | 30% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 50 | ||
| 76 | ||
| 47 | ||
| 34 |
| Killer | Victim | |
|---|---|---|
| 51 | ||
| 68 | ||
| 69 | ||
| 55 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 24 | 8 | 1 | 4 kills | ||||
| 20 | 8 | 1 | 2 | 5 kills | |||
| 21 | 6 | 2 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-ThornsV2_Small between Red and Blue Team, ending 5-7 in favour of Blue Team.
The opening breakthrough came at 0:25 when -GoDeYe.PrT- scored for Blue Team. Blue Team created more scoring chances, converting 7 of the 12 captures. Momentum changed hands 2 times as the scoreline developed. 9 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:11, with _-=Pr3dazZz=- finishing for Blue Team. That score set the closing shape of the match at 5-7.
-GoDeYe.PrT- stood out as the main objective influence with 18 grabs, 4 captures, 16 returns, and an MVP score of 965. _-=Pr3dazZz=- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 70 grabs, 9 pickups, 12 captures, 6 solos, 3 assists, 67 flag kills, 30 covers, 0 seals, 57 returns, 48 mid returns, 9 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 42% accuracy and 124 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: _-=Pr3dazZz=- produced 4 close-save returns, also known as deleting someone else's highlight clip.
| 520 |
| 207 |
| 243 |
| 0 |
| 586 |
| 39.3 cm |
| 0.85 |
| 46% |
| 36% |
| 0:10 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 283 | 119 | 97 | 0 | 306 | - | 1.23 | 55% | 39% | 0:06 | |
| 275 | 124 | 110 | 0 | 295 | 36.0 cm | 1.13 | 53% | 42% | 0:05 | |
| Team Total | 558 | 243 | 207 | 0 | 601 | 36.0 cm | 1.17 | 54% | 41% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 3 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 1 | 11 kills | ||||
| 4 | 7 kills | |||||
| 5 | 6 kills | |||||
| 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇵🇹 | Attacker | 18 | 4 | 1 | 1 | 17 | 0/- | 442 | 5 | 6 | 14 | 0 | 16 | 1 | 965 | |
| -🇬🇧 | Attacker | 21 | 4 | 0 | 3 | 18 | 0/- | 367 | 1 | 3 | 14 | 0 | 15 | 2 | 912 | |
| -🇬🇧 | Attacker | 18 | 3 | 2 | 1 | 13 | 0/- | 258 | 3 | 11 | 10 | 0 | 13 | 4 | 857 | |
| -🇬🇧 | Attacker | 13 | 1 | 0 | 1 | 19 | 0/- | 133 | 0 | 10 | 10 | 0 | 13 | 2 | 607 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 35000 | - | - | 12 | 14 | 14 | 0 | Good connection | ||
| 30000 | 0 | 498Hz | 11 | 11 | 12 | 0 | Good connection | ||
| 35000 | - | - | 39 | 40 | 41 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.64x. Very strong flag running: you made 18 grabs count with 4 caps and 1 solo. 55% efficiency shows the fight selection was generally good. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.59x. Your attacking runs had purpose, with 21 grabs leading to 4 caps and 3 solos. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.59x. Your attacking play was strong, especially because you turned 18 grabs into 3 caps and 1 solo. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.41x. Your grabs and running were a real strength, with 13 grabs turning into 1 cap and 1 solo. I think survival was your main issue: 81-123 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |