Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Jul 2025, 19:51
Liandri Central Core
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)SwatFB | 46 | 46 | 37 | 0 | 140 | - | 1.24 | 55% | 33% | 0:17 |
| macz^ | 37 | 37 | 46 | 0 | 139 | - | 0.80 | 45% | 27% | 0:13 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| (FT)Swat | |||||||
| macz^ | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| (FT)Swat | 1 |
Loading player feedback...
Generated from the match events and player statistics.
A decisive Instagib TDM match took place on DM-Liandri, with 2 active players recorded in the report.
(FT)Swat produced the strongest overall performance, finishing with 46 score, 46 kills, and 55% efficiency.
(FT)Swat led the fragging pace with 46 kills.
(FT)Swat posted the best accuracy at 33%.
Banter read: (FT)Swat produced the kind of combat line that makes people immediately ask for the next map.
The final table reflects the players who converted pressure most consistently across the match.
| 5 kills |
| macz^ | 4 kills |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| (FT)Swat | Dominating | Combat | Good game from you, with your performance coming in above normal at 1.16x. You gave your team a solid score base and avoided turning it into a messy trade game. You were close to an even combat game; the next gain is cleaner positioning before the fight starts. Next focus: turn the frag pressure into control by holding stronger areas and timing armour or belt when they are available. |
| macz^ | Struggling | Combat | You dipped below your usual level at 0.79x, but I think there are clear areas you can tighten next match. For DM/TDM, your next jump is turning more fights into map control rather than just isolated duels. You were close to an even combat game; the next gain is cleaner positioning before the fight starts. Next focus: stop gambling alone into bad positions and take fights from areas you can escape from. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| (FT)Swat | - | - | - | 42 | 43 | 43 | 0 | Good connection | |
| macz^ | - | - | - | 19 | 21 | 22 | 0 | Minor variation |