Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Sept 2025, 20:23
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 290 | 111 | 85 | 0 | 312 | - | 1.31 | 57% | 37% | 0:07 |
| pho` | 189 | 101 | 90 | 0 | 290 | 20.3 cm | 1.12 | 53% | 35% | 0:07 |
| Maber |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 20 | 2 | 1 | 1 | 5 kills | ||
| localhero | 11 | 8 | 4 | 1 | 5 kills | ||
| PeRcH72 | 16 | 4 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Yard-2025a between Red and Blue Team, ending 4-6 in favour of Blue Team.
The opening breakthrough came at 1:20 when PeRcH72 scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 10 captures. Momentum changed hands 2 times as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:56, with localhero finishing for Blue Team on a solo run. That score set the closing shape of the match at 4-6.
BoSS~VanZke stood out as the main objective influence with 5 grabs, 0 captures, 23 returns, and an MVP score of 639. BoSS~VanZke made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 63 grabs, 34 pickups, 10 captures, 3 solos, 7 assists, 87 flag kills, 30 covers, 0 seals, 53 returns, 47 mid returns, 6 clutch returns, and 3 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 38% accuracy and 113 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Maber logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| 110 |
| 46 |
| 97 |
| 0 |
| 180 |
| - |
| 0.47 |
| 32% |
| 26% |
| 0:06 |
| Team Total | 589 | 258 | 272 | 0 | 782 | 20.3 cm | 0.95 | 49% | 34% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 230 | 113 | 75 | 0 | 309 | - | 1.51 | 60% | 38% | 0:08 |
| PeRcH72FB | 227 | 92 | 92 | 0 | 268 | - | 1.00 | 50% | 34% | 0:07 |
| -uh.StarzZz`- | 166 | 67 | 91 | 0 | 266 | 13.5 cm | 0.74 | 42% | 27% | 0:07 |
| Team Total | 623 | 272 | 258 | 0 | 843 | 13.5 cm | 1.05 | 51% | 33% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 5 |
| 1 |
| 4 kills |
| -uh.StarzZz`- | 11 | 2 | 3 kills |
| Maber | 5 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| BoSS~VanZke | 3 | 8 kills | ||||
| localhero | 4 | 6 kills | ||||
| PeRcH72 | 2 | 6 kills | ||||
| pho` | 2 | 5 kills | ||||
| -uh.StarzZz`- | 3 kills | |||||
| Maber | 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | BoSS~VanZke | Attacker | 5 | 0 | 1 | 0 | 30 | 0/- | 0 | 3 | 4 | 20 | 0 | 23 | 2 | 639 |
| - | localhero | Attacker | 15 | 2 | 1 | 1 | 14 | 0/- | 279 | 3 | 7 | 7 | 0 | 10 | 1 | 613 |
| - | -uh.StarzZz`- | Attacker | 17 | 2 | 1 | 1 | 10 | 0/- | 285 | 11 | 8 | 7 | 0 | 7 | 0 | 553 |
| - | PeRcH72 | Defender | 1 | 2 | 1 | 0 | 0 | 16/4 | 36 | 6 | 4 | 9 | 1 | 9 | 2 | 478 |
| - | pho` | Attacker | 11 | 1 | 2 | 0 | 11 | 0/- | 133 | 7 | 7 | 3 | 1 | 3 | 1 | 430 |
| - | Maber | Attacker | 14 | 3 | 1 | 1 | 6 | 0/- | 267 | 4 | 0 | 1 | 1 | 1 | 0 | 377 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 14 | 0 | Good connection | |
| Maber | 30000 | - | - | 35 | 37 | 48 | 1 | Occasional lag spikes | |
| BoSS~VanZke | 30000 | - | - | 34 | 37 | 39 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 17 | 0 | Sawtooth variation | |
| PeRcH72 | 30000 | - | - | 23 | 24 | 25 | 0 | Good connection | |
| localhero | 30000 | - | - | 20 | 21 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| BoSS~VanZke | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.88x. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. You fought efficiently: 111-85 with a 1.31 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| localhero | Godlike | Attacker | You put together a top-level game here and finished at 1.68x. Your attacking runs had purpose, with 15 grabs leading to 2 caps and 1 solo. You fought efficiently: 113-75 with a 1.51 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| PeRcH72 | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.48x. As a defender, your standout work was stopping danger before it became a cap: 9 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.StarzZz`- | Dominating | Attacker | You gave your team a strong contribution and finished at 1.21x. You looked dangerous whenever you got the flag, and 17 grabs led to 2 caps and 1 solo. I think survival was your main issue: 67-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Maber | Dominating | Attacker | You gave your team a strong contribution and finished at 1.15x. Your grabs and running were a real strength, with 14 grabs turning into 3 caps and 1 solo. I think survival was your main issue: 46-97 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| pho` | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.13x. Your attacking runs had purpose, with 11 grabs leading to 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |