Unreal HeavenThe home of 2v2 and 3v3 iCTF16 May 2026, 19:17
Judith
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | HSK | HSA% | TTL |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| NeddyFB | 90 | 90 | 57 | 0 | 466 | - | 1.58 | 61% | 27% | 64 | 51% | 0:11 |
| Baki | 85 | 85 | 48 | 0 | 331 | - | 1.77 | 64% | 31% | 77 | 75% | 0:10 |
| NeddyFB | 19 | 19 | 73 | 0 | 243 | - | 0.26 | 21% | 15% | 16 | 43% | 0:08 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Neddy | 18 | 3 | 1 | 4 kills | |||
| Baki | 15 | 2 | 4 | 4 kills | |||
| Neddy | 2 | 2 kills |
| Player |
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Loading player feedback...
Generated from the match events and player statistics.
A tight Sniper DM match took place on DM-1on1-Judith, with 3 active players recorded in the report.
Baki produced the strongest overall performance, finishing with 85 score, 85 kills, and 64% efficiency.
Neddy led the fragging pace with 90 kills.
Baki posted the best accuracy at 31%.
Banter read: Baki was the main scoreboard problem, which is the polite way of saying everyone else had to live in their match.
The final table reflects the players who converted pressure most consistently across the match.
| Killing Spree |
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| Rampage |
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| Dominating |
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| Unstoppable |
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| Godlike |
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| Best |
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| Neddy | 2 | 8 kills | ||||
| Baki | 3 | 7 kills | ||||
| Neddy | 2 kills |
Click the coloured player buttons to show or hide lines. Hover dots for killer, victim, and match time.
Dots are real headshot events from combat_events. Warmup is hidden; extra time is shown when needed.
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Neddy | - | - | - | 35 | 45 | 52 | 1 | Occasional lag spikes | |
| Neddy | - | - | - | 35 | 46 | 64 | 2 | Occasional lag spikes | |
| Baki | 25000 | 495 | 0Hz | 201 | 202 | 202 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Baki | Godlike | Combat | Well played, this was a fantastic performance at 1.43x. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 64% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| Neddy | Godlike | Combat | Well played, this was a fantastic performance at 1.39x. You played the fragging side well here, putting pressure on the enemy while keeping your own deaths under control. 61% efficiency is a strong sign that you picked good fights and stayed alive after winning them. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| Neddy | Feeding | Combat | This was a hard outing for you at 0.14x; treat it as a reset point, not a verdict on your ability. This was mostly about combat basics for you: win cleaner fights, keep better positions, and avoid giving away easy deaths. 21% efficiency hurt you here; I think the priority is taking fewer low-percentage fights and resetting before you are forced into bad trades. Next focus: value your life more, reset from weak fights, and make the enemy work harder for every frag. |