Unreal HeavenThe home of 2v2 and 3v3 iCTF20 Jul 2025, 23:45
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 227 | 95 | 90 | 0 | 313 | 36.0 cm | 1.06 | 51% | 30% | 0:07 |
| Broken_Soul | 227 | 92 | 104 | 0 | 288 | 58.3 cm | 0.88 | 47% | 34% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 11 | 6 | 1 | 1 | 5 kills | ||
| Xiz | 21 | 7 | 2 | 5 | 5 kills | ||
| localhero | 10 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-6 in favour of Blue Team.
The opening breakthrough came at 1:43 when macz^ scored for Red Team. Blue Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:54, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 5-6.
-uh.StarzZz`- stood out as the main objective influence with 26 grabs, 2 captures, 5 returns, and an MVP score of 692. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 72 grabs, 28 pickups, 11 captures, 1 solos, 12 assists, 89 flag kills, 40 covers, 0 seals, 61 returns, 49 mid returns, 12 clutch returns, and 0 cherry picks.
Xiz supplied the sharpest shooting numbers, finishing with 44% accuracy and 142 kills.
Banter read: -uh.StarzZz`- was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: _-=Pr3dazZz=- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 202 |
| 90 |
| 103 |
| 0 |
| 275 |
| - |
| 0.87 |
| 47% |
| 33% |
| 0:06 |
| Team Total | 656 | 277 | 297 | 0 | 876 | 47.1 cm | 0.93 | 48% | 32% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Xiz | 267 | 142 | 87 | 0 | 325 | - | 1.63 | 62% | 44% | 0:07 |
| localhero | 237 | 89 | 88 | 0 | 283 | - | 1.01 | 50% | 31% | 0:07 |
| -uh.StarzZz`- | 192 | 66 | 102 | 0 | 242 | 13.5 cm | 0.65 | 39% | 28% | 0:06 |
| Team Total | 696 | 297 | 277 | 0 | 850 | 13.5 cm | 1.07 | 52% | 35% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 2 |
| 1 |
| 4 kills |
| macz^ | 16 | 4 | 3 kills |
| -uh.StarzZz`- | 10 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 4 | 7 kills | ||||
| Xiz | 6 | 6 kills | ||||
| localhero | 2 | 6 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| macz^ | 4 kills | |||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 26 | 2 | 4 | 0 | 7 | 0/- | 364 | 4 | 5 | 2 | 0 | 5 | 3 | 692 |
| - | Xiz | Attacker | 9 | 1 | 3 | 0 | 17 | 0/- | 193 | 6 | 15 | 10 | 0 | 11 | 1 | 658 |
| - | macz^ | Attacker | 24 | 3 | 1 | 1 | 9 | 0/- | 357 | 5 | 8 | 3 | 0 | 6 | 1 | 619 |
| - | localhero | Defender | 0 | 3 | 1 | 0 | 0 | 21/10 | 43 | 5 | 0 | 14 | 0 | 16 | 2 | 607 |
| - | Broken_Soul | Attacker | 11 | 0 | 3 | 0 | 18 | 0/- | 140 | 5 | 5 | 12 | 0 | 13 | 2 | 604 |
| - | _-=Pr3dazZz=- | Defender | 2 | 2 | 0 | 0 | 0 | 17/1 | 3 | 3 | 7 | 8 | 0 | 10 | 3 | 474 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 35000 | - | - | 13 | 18 | 107 | 0 | Bumpy connection | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 11 | 11 | 12 | 0 | Good connection | |
| macz^ | 35000 | - | - | 19 | 21 | 22 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 15 | 0 | Minor variation | |
| localhero | 35000 | - | - | 20 | 21 | 21 | 0 | Good connection | |
| Xiz | 35000 | - | - | 55 | 56 | 58 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.55x. You helped keep the score under control with 14 mid returns and 2 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| Broken_Soul | Godlike | Attacker | Well played, this was a fantastic performance at 1.48x. You were active on attack with 11 grabs; I think your next step is turning more of those into safe runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| macz^ | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.36x. Excellent flag running from you: 24 grabs became 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Godlike | Attacker | Well played, this was a fantastic performance at 1.35x. You ran the flag well and gave your team end product: 2 caps from 26 grabs. I think survival was your main issue: 66-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Dominating | Defender | I think you can take confidence from this one; you played above expectation at 1.24x. You helped keep the score under control with 8 mid returns and 3 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Xiz | Dominating | Attacker | You had a positive match and your 1.18x rating backs that up. Your attacking play was strong, especially because you turned 9 grabs into 1 cap. You fought efficiently: 142-87 with a 1.63 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |