Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Sept 2026, 19:52
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Grossebaf | 269 | 97 | 99 | 0 | 383 | - | 0.98 | 49% | 31% | 0:06 |
| chroot@tossy3 | 216 | 79 | 96 | 0 | 235 | - | 0.82 | 45% | 35% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| Moooostruooosooo | 9 | 9 | 2 | 4 kills | |||
| Grossebaf | 17 | 7 | 3 kills | ||||
| tono | 12 | 4 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Normal Weapons CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-6 in favour of Blue Team.
The opening breakthrough came at 1:45 when pho` scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 2 times as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:27, with Moooostruooosooo finishing for Red Team. That score set the closing shape of the match at 5-6.
Grossebaf stood out as the main objective influence with 0 grabs, 1 capture, 16 returns, and an MVP score of 629. chroot@tossy3 made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 71 grabs, 27 pickups, 11 captures, 0 solos, 10 assists, 87 flag kills, 42 covers, 0 seals, 60 returns, 52 mid returns, 8 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 116 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: chroot@tossy3 produced 4 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 199 |
| 95 |
| 98 |
| 0 |
| 294 |
| - |
| 0.97 |
| 49% |
| 33% |
| 0:06 |
| Team Total | 684 | 271 | 293 | 0 | 912 | - | 0.92 | 48% | 33% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 228 | 116 | 93 | 0 | 275 | 20.3 cm | 1.25 | 56% | 42% | 0:07 |
| _-=Pr3dazZz=- | 218 | 88 | 85 | 0 | 343 | 36.0 cm | 1.04 | 51% | 31% | 0:07 |
| tono | 187 | 89 | 93 | 0 | 364 | 19.6 cm | 0.96 | 49% | 26% | 0:07 |
| Team Total | 633 | 293 | 271 | 0 | 982 | 25.3 cm | 1.08 | 52% | 32% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 25 |
| 3 |
| 2 |
| 5 kills |
| _-=Pr3dazZz=- | 14 | 2 | 1 | 4 kills |
| chroot@tossy3 | 12 | 2 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| Moooostruooosooo | 1 | 7 kills | ||||
| Grossebaf | 1 | 7 kills | ||||
| tono | 2 | 6 kills | ||||
| pho` | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| chroot@tossy3 | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Grossebaf | Defender | 0 | 1 | 1 | 0 | 0 | 25/11 | 47 | 3 | 9 | 14 | 0 | 16 | 1 | 629 |
| - | chroot@tossy3 | Attacker | 17 | 1 | 2 | 0 | 15 | 0/- | 209 | 3 | 3 | 6 | 0 | 10 | 4 | 621 |
| - | pho` | Attacker | 22 | 5 | 1 | 0 | 11 | 0/- | 292 | 12 | 5 | 8 | 0 | 8 | 0 | 615 |
| - |
| Defender |
| 0 |
| 1 |
| 0 |
| 0 |
| 0 |
| 17/1 |
| 92 |
| 3 |
| 8 |
| 12 |
| 0 |
| 13 |
| 2 |
| 597 |
| - | Moooostruooosooo | Attacker | 14 | 3 | 2 | 0 | 11 | 0/- | 244 | 4 | 3 | 8 | 0 | 8 | 1 | 586 |
| - | tono | Attacker | 18 | 0 | 4 | 0 | 8 | 0/- | 215 | 2 | 14 | 4 | 0 | 5 | 0 | 478 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Grossebaf | 25000 | 400 | 0Hz | 17 | 19 | 22 | 0 | Minor variation | |
| Moooostruooosooo | 25000 | - | - | 37 | 38 | 39 | 0 | Good connection | |
| chroot@tossy3 | 25000 | - | - | 25 | 26 | 28 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 15 | 15 | 17 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 78 | 86 | 98 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | You put together a top-level game here and finished at 2.43x. Excellent flag running from you: 22 grabs became 5 caps. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Grossebaf | Dominating | Defender | You played well and finished above your usual level at 1.12x. As a defender, your standout work was stopping danger before it became a cap: 14 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| chroot@tossy3 | Stable | Attacker | You were close to your usual level at 0.99x, with room to turn steady play into a bigger influence. You gave the enemy defence problems and backed it up with 1 cap from 17 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Moooostruooosooo | Stable | Attacker | I think you had a steady game at 0.97x; one or two stronger moments would lift it nicely. Very strong flag running: you made 14 grabs count with 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Stable | Defender | I think you had a steady game at 0.95x; one or two stronger moments would lift it nicely. Your defensive timing was good: 12 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| tono | Struggling | Attacker | You dipped below your usual level at 0.87x, but I think there are clear areas you can tighten next match. As an attacker, you kept pressure on the enemy base with 18 grabs; your next jump is converting more of those starts into completed runs. The support share was meaningful at 39%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |