Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Sept 2026, 20:28
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 252 | 95 | 98 | 0 | 352 | 36.0 cm | 0.97 | 49% | 28% | 0:06 |
| SireginaldWankington | 250 | 99 | 107 | 1 | 377 | - | 0.93 | 48% | 26% | 0:06 |
| Moli |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| tono | 10 | 7 | 3 | 1 | 5 kills | ||
| -cide- | 16 | 10 | 1 | 4 kills | |||
| SireginaldWankington | 11 | 8 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 6-11 in favour of Blue Team.
The opening breakthrough came at 1:22 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 11 of the 17 captures. Momentum changed hands 2 times as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:45, with SireginaldWankington finishing for Red Team. That score set the closing shape of the match at 6-11.
-cide- stood out as the main objective influence with 15 grabs, 4 captures, 15 returns, and an MVP score of 970. Contra.O2 made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 79 grabs, 56 pickups, 17 captures, 2 solos, 19 assists, 118 flag kills, 69 covers, 0 seals, 61 returns, 53 mid returns, 8 clutch returns, and 3 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 31% accuracy and 108 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 30 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Contra.O2 logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
| 219 |
| 79 |
| 103 |
| 0 |
| 318 |
| - |
| 0.77 |
| 43% |
| 25% |
| 0:06 |
| Team Total | 721 | 273 | 308 | 1 | 1047 | 36.0 cm | 0.89 | 47% | 27% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 346 | 108 | 93 | 0 | 354 | 46.0 cm | 1.16 | 54% | 31% | 0:07 |
| tonoFB | 293 | 113 | 91 | 0 | 433 | 19.6 cm | 1.24 | 55% | 27% | 0:07 |
| Contra.O2 | 249 | 87 | 89 | 0 | 370 | - | 0.98 | 49% | 24% | 0:07 |
| Team Total | 888 | 308 | 273 | 0 | 1157 | 32.8 cm | 1.13 | 53% | 27% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 17 |
| 2 |
| 2 |
| 5 kills |
| Contra.O2 | 14 | 3 | 1 | 4 kills |
| Moli | 9 | 5 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| tono | 3 | 8 kills | ||||
| -cide- | 1 | 6 kills | ||||
| SireginaldWankington | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 2 | 5 kills | ||||
| Contra.O2 | 1 | 5 kills | ||||
| Moli | 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 15 | 4 | 5 | 0 | 22 | 0/- | 435 | 15 | 19 | 13 | 1 | 15 | 2 | 970 |
| - | tono | Attacker | 11 | 4 | 5 | 0 | 19 | 0/- | 366 | 14 | 18 | 10 | 0 | 10 | 0 | 816 |
| - | Contra.O2 | Attacker | 11 | 3 | 3 | 1 | 14 | 0/- | 300 | 8 | 9 | 7 | 2 | 10 | 3 | 735 |
| - |
| Attacker |
| 20 |
| 3 |
| 2 |
| 0 |
| 17 |
| 0/- |
| 298 |
| 7 |
| 6 |
| 5 |
| 0 |
| 8 |
| 2 |
| 698 |
| - | _-=Pr3dazZz=- | Attacker | 9 | 2 | 2 | 1 | 21 | 0/- | 236 | 5 | 11 | 5 | 0 | 5 | 1 | 548 |
| - | Moli | Attacker | 13 | 1 | 2 | 0 | 25 | 0/- | 66 | 7 | 6 | 13 | 0 | 13 | 0 | 504 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| SireginaldWankington | 25000 | - | - | 16 | 18 | 22 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 14 | 15 | 15 | 0 | Good connection | |
| Moli | 25000 | 0 | 0Hz | 46 | 48 | 57 | 0 | Bumpy connection | |
| -cide- | 25000 | 360 | 240Hz | 23 | 25 | 26 | 0 | Minor variation | |
| Contra.O2 | 25000 | - | - | 26 | 30 | 41 | 1 | Occasional lag spikes | |
| tono | 25000 | 250 | 144Hz | 66 | 70 | 76 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.66x. You gave the enemy defence problems and backed it up with 4 caps from 15 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| tono | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.14x. Very strong flag running: you made 11 grabs count with 4 caps. 55% efficiency shows the fight selection was generally good. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Contra.O2 | Stable | Attacker | I think you had a steady game at 0.97x; one or two stronger moments would lift it nicely. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 11 grabs. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| SireginaldWankington | Stable | Attacker | You were close to your usual level at 0.93x, with room to turn steady play into a bigger influence. Your attacking runs had purpose, with 20 grabs leading to 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Struggling | Attacker | You had a quieter game than normal at 0.86x; I think the useful part is that your improvement target is visible. Your flag work was one of your best areas, with 9 grabs producing 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Moli | Struggling | Attacker | You dipped below your usual level at 0.78x, but I think there are clear areas you can tighten next match. Excellent flag running from you: 13 grabs became 1 cap. I think survival was your main issue: 79-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |