Unreal HeavenThe home of 2v2 and 3v3 iCTF29 Jul 2025, 00:32
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 195 | 93 | 100 | 0 | 296 | 36.0 cm | 0.93 | 48% | 36% | 0:06 |
| pho`FB | 163 | 94 | 107 | 0 | 274 | 20.3 cm | 0.88 | 47% | 34% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| (FT)Swat | 26 | 5 | 4 | 2 | 5 kills | ||
| _-=Pr3dazZz=- | 14 | 4 | 1 | 4 kills | |||
| (FT)jmoney | 16 | 8 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 1-4 in favour of Blue Team.
The opening breakthrough came at 0:41 when (FT)Swat scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 5 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 8:46, with (FT)Swat finishing for Blue Team. That score set the closing shape of the match at 1-4.
(FT)Swat stood out as the main objective influence with 0 grabs, 2 captures, 20 returns, and an MVP score of 670. pho` made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 50 grabs, 20 pickups, 5 captures, 0 solos, 6 assists, 64 flag kills, 25 covers, 0 seals, 44 returns, 43 mid returns, 1 clutch returns, and 0 cherry picks.
(FT)Swat supplied the sharpest shooting numbers, finishing with 42% accuracy and 141 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: pho` produced 1 close-save return, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Broken_Soul |
| 98 |
| 65 |
| 115 |
| 0 |
| 268 |
| 58.3 cm |
| 0.57 |
| 36% |
| 27% |
| 0:05 |
| Team Total | 456 | 252 | 322 | 0 | 838 | 38.2 cm | 0.78 | 44% | 33% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)Swat | 298 | 141 | 73 | 0 | 372 | - | 1.93 | 66% | 42% | 0:09 |
| newut | 149 | 91 | 89 | 0 | 226 | - | 1.02 | 51% | 40% | 0:07 |
| (FT)jmoney | 129 | 90 | 90 | 0 | 274 | - | 1.00 | 50% | 33% | 0:07 |
| Team Total | 576 | 322 | 252 | 0 | 872 | - | 1.28 | 56% | 39% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 6 |
| 1 |
| 4 kills |
| pho` | 11 | 6 | 3 kills |
| Broken_Soul | 10 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| (FT)Swat | 7 | 1 | 10 kills | |||
| _-=Pr3dazZz=- | 4 | 8 kills | ||||
| (FT)jmoney | 1 | 5 kills | ||||
| newut | 3 | 5 kills | ||||
| pho` | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | (FT)Swat | Defender | 0 | 2 | 0 | 0 | 0 | 24/10 | 62 | 3 | 8 | 20 | 0 | 20 | 0 | 670 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 0 | 0 | 0 | 20/1 | 0 | 0 | 0 | 14 | 0 | 15 | 0 | 397 |
| - | (FT)jmoney | Attacker | 10 | 1 | 2 | 0 | 2 | 0/- | 180 | 6 | 3 | 2 | 0 | 2 | 0 | 356 |
| - | newut | Attacker | 16 | 1 | 3 | 0 | 2 | 0/- | 159 | 6 | 11 | 1 | 0 | 1 | 0 | 351 |
| - | pho` | Attacker | 12 | 1 | 0 | 0 | 10 | 0/- | 67 | 2 | 1 | 3 | 0 | 3 | 1 | 299 |
| - | Broken_Soul | Attacker | 12 | 0 | 1 | 0 | 6 | 0/- | 33 | 3 | 2 | 3 | 0 | 3 | 0 | 197 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 12 | 13 | 14 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 12 | 15 | 17 | 0 | Rhythmic fluctuation | |
| _-=Pr3dazZz=- | 30000 | 0 | 498Hz | 11 | 11 | 11 | 0 | Good connection | |
| (FT)Swat | 30000 | - | - | 48 | 49 | 50 | 0 | Good connection | |
| (FT)jmoney | 30000 | - | - | 99 | 100 | 100 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 94 | 137 | 999 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| (FT)Swat | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.66x. As a defender, your standout work was stopping danger before it became a cap: 20 mid returns. You fought efficiently: 141-73 with a 1.93 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| _-=Pr3dazZz=- | Dominating | Defender | You were sharp in this match and pushed above your usual level at 1.18x. Your defensive timing was good: 14 mid returns cut off runs at important moments. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| (FT)jmoney | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.12x rating. Your attacking runs had purpose, with 10 grabs leading to 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Dominating | Attacker | You gave your team a strong contribution and finished at 1.12x. You were dangerous with the flag: 16 grabs led to 1 cap. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Stable | Attacker | You played around your normal level at 0.94x, so your focus should be small improvements rather than a full reset. You were dangerous with the flag: 12 grabs led to 1 cap. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Feeding | Attacker | This was a hard outing for you at 0.73x; treat it as a reset point, not a verdict on your ability. 12 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 65-115 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |