Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Jul 2025, 20:47
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 397 | 106 | 106 | 0 | 341 | 46.0 cm | 1.00 | 50% | 31% | 0:06 | |
| 389 | 134 | 105 | 0 | 404 | 13.5 cm | 1.28 | 56% | 34% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 40 | ||
| 66 | ||
| 81 | ||
| 53 |
| Killer | Victim | |
|---|---|---|
| 71 | ||
| 67 | ||
| 35 | ||
| 38 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 25 | 8 | 4 | 2 | 5 kills | |||
| 22 | 8 | 3 | 1 | 5 kills | |||
| 15 | 6 | 2 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 15-3 in favour of Red Team.
The opening breakthrough came at 0:08 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 15 of the 18 captures. The scoring pattern stayed relatively stable once the first lead was established. 7 captures were completed solo.
The final capture arrived at 10:58, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 15-3.
-cide- stood out as the main objective influence with 20 grabs, 9 captures, 16 returns, and an MVP score of 1388. -cide- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 71 grabs, 41 pickups, 18 captures, 6 solos, 11 assists, 94 flag kills, 43 covers, 0 seals, 53 returns, 39 mid returns, 14 clutch returns, and 0 cherry picks.
_-=Pr3dazZz=- supplied the sharpest shooting numbers, finishing with 38% accuracy and 138 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 30 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 5 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Team Total |
| 786 |
| 240 |
| 211 |
| 0 |
| 745 |
| 29.7 cm |
| 1.14 |
| 53% |
| 33% |
| 0:12 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 370 | 138 | 121 | 0 | 369 | 36.0 cm | 1.14 | 53% | 38% | 0:05 | |
| 186 | 73 | 119 | 0 | 388 | 46.0 cm | 0.61 | 38% | 19% | 0:05 | |
| Team Total | 556 | 211 | 240 | 0 | 757 | 41.0 cm | 0.88 | 47% | 28% | 0:11 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 3 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 6 kills | |||||
| 3 | 6 kills | |||||
| 2 | 6 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇫🇷 | Attacker | 20 | 9 | 3 | 4 | 25 | 0/- | 890 | 10 | 13 | 12 | 0 | 16 | 5 | 1388 | |
| -🇬🇧 | Attacker | 23 | 6 | 5 | 2 | 19 | 0/- | 610 | 12 | 16 | 4 | 0 | 9 | 4 | 1201 | |
| -🇬🇧 | Attacker | 9 | 3 | 0 | 0 | 39 | 0/- | 32 | 14 | 6 | 19 | 0 | 22 | 3 | 825 | |
| -🇬🇧 | Attacker | 19 | 0 | 3 | 0 | 11 | 0/- | 268 | 5 | 8 | 4 | 0 | 6 | 2 | 547 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 238 | 238Hz | 13 | 14 | 17 | 0 | Minor variation | ||
| 25000 | 360 | 240Hz | 14 | 15 | 18 | 0 | Sawtooth variation | ||
| 30000 | 0 | 498Hz | 10 | 10 | 11 | 0 | Good connection | ||
| 25000 | 360 | 240Hz | 16 | 19 | 21 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 2.48x rating shows it. Your flag work was one of your best areas, with 20 grabs producing 9 caps and 4 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.03x. Your attacking runs had purpose, with 23 grabs leading to 6 caps and 2 solos. You fought efficiently: 134-105 with a 1.28 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.63x. You were dangerous with the flag: 9 grabs led to 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Stable | Attacker | You played around your normal level at 1.02x, so your focus should be small improvements rather than a full reset. 19 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 73-119 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |